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Wednesday, May 2, 2012 - 12:48

50% reduction is fine with me (if you think more is needed, without affecting the quality, be my guest. But I think 10K is reasonable). There was however an animation in the original model, were you able to save that?

I'll mark this topic filled, for you. Any indication how long it will take you to do the job?

Monday, April 30, 2012 - 03:03

Just to let people know, there is a texturing bounty on this model. For details see:

http://opengameart.org/forumtopic/open-texturing-a-3d-model-from-oga-75-eur

Monday, April 16, 2012 - 13:43

Is everybody going to do a zombie game?

 

Monday, April 16, 2012 - 13:42

Indeed. Very nice.

Friday, April 13, 2012 - 01:19

@Julius, indeed it looks like that a lot, thanks for the tip.

Thursday, April 12, 2012 - 01:04

Had some thoughts about an idea. How about a town/survival/defence game against zombies/monsters. During daytime you have to manage a town (instruct town folks to gather resources and build defenses) to prepate for a monster/zombie attack during the night. The game will go on as long as you are alive, but how many resources can you gather during the day to defense your town?

Wednesday, April 11, 2012 - 16:20

Guess I wasn't that far off with my speculation ;)

I think the hardest part of this won't be the art or the coding, but come up with an enjoyable type of game. Within the art/theme limitation I can only think of RPG or Strategy type of games, I don't think the "top down SNS style RPG graphics" should be a limitation, seeing how some games with "limited" graphics are quite popular (minecraft/dwarf fortress).

Tuesday, April 10, 2012 - 15:22

Let the speculation begin!!!

/me hopes that the FSF (or some other big player) is starting its own game developing studio.

Monday, April 9, 2012 - 13:05

Looks like my previous post disappeared. The amount was changed to 75 EUR a week ago.

Sunday, December 4, 2011 - 11:04

Thank you for the notification. I'll have a look later.

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