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Tuesday, May 22, 2012 - 01:11

Worldforge has a screenshot with a horse that looks "strange":

http://worldforge.org/project/screenshots/images/sear_horse/fullView

They should replace it with this one.

Tuesday, May 22, 2012 - 01:09

@Skorpio, Looks great! Thank you for doing the job.

Tuesday, May 22, 2012 - 01:08

The result that Scorpio uploaded can be found here:

http://opengameart.org/content/turbine-textured

 

@Skorpio, thank you for the result of the job. It was great doing business with you.

Friday, May 11, 2012 - 12:17

@Dread Knight, send you some more bitcoins. Put them to good use!

Thursday, May 10, 2012 - 15:06

I think it looks already a lot better now. The black wires are fine with me.

Wednesday, May 9, 2012 - 15:39

Ok, that is clear then. The worn out look was already clear to me. Some warning signs or text would be nice. If you would include some glowing parts (upper part, or some parts of the pipes) that would even be great. But like I said in the initial post, you will know better. To me it doesn't need to look uber-realistic, just good for a sci-fi themed setting. So please, go on.

Wednesday, May 9, 2012 - 13:34

Ok, bit different than I expected. Some questions:

1) I see only the colors "blue-ish" and grey, why did you only pick these 2 colors?

2) The panels and "tubes" are all grey, do they still get some color?

3) Could you give a bit of explanation why you made the texture like this? What is your reasoning why the engine should look like this?

 

Monday, May 7, 2012 - 13:43

I know what you mean. I'm also always busy with projects, trying to do it right the first time.

I thought more people are in the Freezing Moon project?, no help from them?

Monday, May 7, 2012 - 01:20

Great to see you here, Donated some time ago in the hope that the game would improve (didn't work for me on both Firefox and Chromium). Now I see the game is "Coming soon". Any info on that?

Thursday, May 3, 2012 - 13:33

>> There was however an animation in the original model, were you able to save that?

> Nope, but "reanimating" it won't be difficult. ;)

Feel free to do the re-animation, but it isn't a requirement.

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