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Thursday, July 12, 2012 - 01:28

First payment has been completed and the art is uploaded:

http://opengameart.org/content/sci-fi-door-s-access-0

Tuesday, July 10, 2012 - 17:02

Great, send you a mail.

Tuesday, July 10, 2012 - 13:44

That looks ok, if you just add a "shadow" of an adult human standing in the lower right white space as size reference I think it is perfect and completely what I had in mind.

Monday, July 9, 2012 - 13:09

Although I like the concept of "biological doors", I think it is better not to go in that direction (unless you have a good idea that will work in one go).

Please finish up the door that you were working on earlier (I think you're almost finished with that one), so that I can pay for it and you can upload it. I send you an email some weeks ago, did you receive it?

Friday, July 6, 2012 - 04:17

Just to come back to my initial post, I won't be using the code I submitted earlier. Starting from scratch. Been busy with it already for a few days.

Friday, July 6, 2012 - 04:15

Looks great!, are they LPC-tileset compatible (size-wise)?

Monday, July 2, 2012 - 13:47

Do note that there is no hard deadline, so please take your time to work on it. I'm happy with the progress so far.

Thursday, June 28, 2012 - 01:25

I think for the art-side the quality is good enough, needs just a bit more detail (sizes). Not really sure what happens with the round part of the right side of the door (darker shaded section of the lock). Does it slide into the left part? The "button" in the middle, is it pushed in? Or is it just the (stationary) center of the lock and the door would open with a panel.

Wednesday, June 27, 2012 - 08:46

That looks interesting. Only not sure about the popup (nag-ware anyone).

Tuesday, June 26, 2012 - 09:12

There are other ways as well:

  • Ransom-ware add ons: Release a base game. Provide new features / art / missions if the community paid X amount, release the add on. It doesn't matter if one person pays everything or 10 people 1/10th each (or any other amount, as long the total adds up).
  • Sell stuff to pay development costs (art books, key hangers, mugs, t-shirts), as long as your game is successful.

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