I'm considering to close this commission due to the lack of progression (and I want to move on with other things). Leonard, do you agree with me, or are you able to provide something complete within 2 weeks.
The description on the homepage is rather limited. It tells you little. A good description of the mechanics would run through an example game, show what every player does, how things are calculated, who wins... details. What is the role of the 12x18 hexagon field? Such questions should be answered, why was chosen for such specific field and how does it influence gameplay?
But have a good rest, hope that this gives you some food to think about.
Why not make a document that describes the gameplay and rules (with mock ups of the art as examples how things would work) in detail. The art looks great, but the game mechanics are not clear to me. Anyone remotely interested in helping, might think the same and decide not to help.
So to be clear... it should resemble this style?:
http://jvgs.sourceforge.net/
Too bad that there were not more submissions. Let's hope more entries for the next round.
:-) I worked on something based on OGA concept art last christmas... This challenge gives me motivation to continue with it.
Might be relevant to this topic:
http://forum.freegamedev.net/viewtopic.php?f=6&t=3994
I'm considering to close this commission due to the lack of progression (and I want to move on with other things). Leonard, do you agree with me, or are you able to provide something complete within 2 weeks.
No problem, take your time. Design looks good, the upper red triangles are windows?
Ok, just post when you have something.
The description on the homepage is rather limited. It tells you little. A good description of the mechanics would run through an example game, show what every player does, how things are calculated, who wins... details. What is the role of the 12x18 hexagon field? Such questions should be answered, why was chosen for such specific field and how does it influence gameplay?
But have a good rest, hope that this gives you some food to think about.
Why not make a document that describes the gameplay and rules (with mock ups of the art as examples how things would work) in detail. The art looks great, but the game mechanics are not clear to me. Anyone remotely interested in helping, might think the same and decide not to help.
@Dread Knight, any update on the code? When can we expect something "playable" (even if it just shows things and no game code behind it).
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