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Remix Challenge

Remix Challenge

Date Range: 
18 January 2013 to 1 February 2013
Description: 

Build upon a work that was submitted to OGA by someone else.

Art Challenge Entries: 
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My continued efforts of putting together tile-sets that I think are the nicest 32x32 tiles available.

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Remix of four submissions. See the page for details.

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Entry

I didn't get a chance to finish it (only has the basis for two attacks, if that...), but here's a boss in the style of the RPG I may or may not one day actually start. You can find the original work here: http://opengameart.org/content/tiki-concept . I only wish I had time to finish it though...

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As written in the description... a failed experiment. Was aiming for 3k max. to be used in an ARPG :(

A well, maybe of use for someone.

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Three monsters based off of preexisting concept work on OGA.  Fun stuff, but sprites this detailed at this size are time-eaters for sure.

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I've been meaning to work more on combining the 16x16 tiles on OGA, this challenge was a good excuse.

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Graffitiiiiiiiiiiiiiiiiiiiii !

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I liked the idea of wearing a little red demon on your head. Who wouldn't? :D

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Well, I didn't plan to enter, but I was told I should. ;)

Anyway, these are some mechs rendered from Skorpio's models (original works here and here).

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Zombie and Skeleton. Original art work: http://opengameart.org/content/zombies-skeletons

Added walking animations and scaled up to usable with 32x32 tiles.

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16-bit gilded bitmap font now has lower case letters. Original art work:

http://opengameart.org/content/16-bit-gilded-bitmap-font

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