This used to load in Rekonq (webkit based and chakra linux) without a hitch. That was just after you add the the mom coin quest. It now gets stuck at the MellonJS load screen but it renders that at 60fps.
Does this mean you will be moving to the new scale or just improving the current stuff. And even though I'm late i vote for a game as well. We already worked out the plot in an earlier thread when you asked about the new scale. Is that the story we are going to use?
I would start by looking at Lincity-ng and OpenTTD . They have building graphic similiar to those. I'm not 100% on what license the graphic are under but it was a good place to start.
This used to load in Rekonq (webkit based and chakra linux) without a hitch. That was just after you add the the mom coin quest. It now gets stuck at the MellonJS load screen but it renders that at 60fps.
Have you looked at the recent Liberated Pixel Cup resources?
http://lpc.opengameart.org/static/lpc-style-guide/assets.html
http://lpc.opengameart.org/lpc.opengameart.org/static/lpc-assets/lpc_ful...
http://opengameart.org/content/liberated-pixel-cup-0
Look forward to seeing more.
According to the description of the tileset the tiles have a 64x32 base so all objects are a multiple of that.
http://opengameart.org/content/grassland-tileset
Have fun making your game.
@JonBon
I believe the needed sub categorizes you are looking for are in the tags.
I would generally agree they do need to be better exposed when browsing.
The screenshot looks good and the game sounds like it would be fun and would be a good game to contribute to.
How long on a Linux client?
Is the game FOSS?
These are not big deals that your games success hinge on, but they are important to me and a few other people hanging around on OGA.
I promise using these things are much better then having to fill thousands of sandbags.
Does this mean you will be moving to the new scale or just improving the current stuff. And even though I'm late i vote for a game as well. We already worked out the plot in an earlier thread when you asked about the new scale. Is that the story we are going to use?
I would start by looking at Lincity-ng and OpenTTD . They have building graphic similiar to those. I'm not 100% on what license the graphic are under but it was a good place to start.
Found some more things:
Characters can be well over 5 pixel off the edge of floating object or the ground and not fall down.
Need to re-look damage points a little, it took the cpu 6.5 minutes to defeat the pig without me doing any playing at all.
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