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Friday, July 27, 2012 - 17:21

This used to load in Rekonq (webkit based and chakra linux) without a hitch. That was just after you add the the mom coin quest. It now gets stuck at the MellonJS load screen but it renders that at 60fps.

Monday, July 23, 2012 - 00:43

Look forward to seeing more.

Friday, July 20, 2012 - 23:37

According to the description of the tileset the tiles have a 64x32 base so all objects are a multiple of that.

http://opengameart.org/content/grassland-tileset

Have fun making your game.

Friday, June 29, 2012 - 20:36

@JonBon

I believe the needed sub categorizes you are looking for are in the tags.

I would generally agree they do need to be better exposed when browsing.

Thursday, May 10, 2012 - 23:11

The screenshot looks good and the game sounds like it would be fun and would be a good game to contribute to.

 

How long on a Linux client?

Is the game FOSS?

These are not big deals that your games success hinge on, but they are important to me and a few other people hanging around on OGA.

Thursday, May 10, 2012 - 22:43

I promise using these things are much better then having to fill thousands of sandbags.

Tuesday, May 1, 2012 - 09:09

Does this mean you will be moving to the new scale or just improving the current stuff.  And even though I'm late i vote for a game as well. We already worked out the plot in an earlier thread when you asked about the new scale. Is that the story we are going to use?

Sunday, January 1, 2012 - 00:28

I would start by looking  at Lincity-ng and OpenTTD . They have building graphic similiar to those. I'm not 100% on what license the graphic are under but it was a good place to start.

 

Sunday, December 4, 2011 - 19:45

Found some more things:

Characters can be well over 5 pixel off the edge of floating object or the ground and not fall down.

Need to re-look damage points a little, it took the cpu 6.5 minutes to defeat the pig without me doing any playing at all.

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