Also you were asking about how much art to expect, well if you pay a good artist hourly you can expect about 2 months worth of work. A good artist probably could make 1 mobs every other day between animations etc. For the world you can expect a small town every week probably.
So the answer is not much, now you can pay less experienced artists however that will probably harm the qualirt of the art or make it take longer. That or you hire a less experienced concept artist, 3d artist, then a 2d texture artist, then a animator. That may be the most cost effective but for sure the most management work.
I have been working on open source mmorpg's for a number of years now, on my current project we are 2 years in and we dont even have a fully working game yet, as such 20,000 is nowhere near what a mmorpg would take to make, they are the most expensive of all games typically costing upwords of 10 million.
That said if you have an idea for a good unique game and the idea doesnt require the massiveness of a standard mmorpg it -MAY- be possible
Wait so brave isnt a good ol Hans Christian Andersen and the Brothers Grim lion king isnt based on Kimba the White Lion finding nemo had nothing to do with Pierrot Le Poisson Clown etc etc
One thing I do have to say is frankly I can understand where the companies are comming from that fired the people, they just cant have an employee that is hurting the company on staff. That said I dont think it is -right- its just purely a matter of what other real choice do they have.
Also you were asking about how much art to expect, well if you pay a good artist hourly you can expect about 2 months worth of work. A good artist probably could make 1 mobs every other day between animations etc. For the world you can expect a small town every week probably.
So the answer is not much, now you can pay less experienced artists however that will probably harm the qualirt of the art or make it take longer. That or you hire a less experienced concept artist, 3d artist, then a 2d texture artist, then a animator. That may be the most cost effective but for sure the most management work.
That sounds like a resonable idea, trust me dont start with a MMORPG :)
I have been working on open source mmorpg's for a number of years now, on my current project we are 2 years in and we dont even have a fully working game yet, as such 20,000 is nowhere near what a mmorpg would take to make, they are the most expensive of all games typically costing upwords of 10 million.
That said if you have an idea for a good unique game and the idea doesnt require the massiveness of a standard mmorpg it -MAY- be possible
I wouldnt bet on it however.
Actually 2/3 of the examples I gave was of them raiding current copywritten works... so ya
I really dont see them caring much
Wait so brave isnt a good ol Hans Christian Andersen and the Brothers Grim lion king isnt based on Kimba the White Lion finding nemo had nothing to do with Pierrot Le Poisson Clown etc etc
One thing I do have to say is frankly I can understand where the companies are comming from that fired the people, they just cant have an employee that is hurting the company on staff. That said I dont think it is -right- its just purely a matter of what other real choice do they have.
You can see what the founders copyright was via google cache http://webcache.googleusercontent.com/search?q=cache:QTvWrHv5gdIJ:creati...
creative commons did something like this called founders copyright but they discontinued the program.
in all fairness we dont know if the peoplw who was fired was in trouble for other stuff or whatnot, we love fire and pitchforks on the interwebs
OGA has a semi-large amount of custom code for various things on the site such as the art challenge, site customisations and atr collections.
Pages