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Sunday, February 10, 2013 - 07:04

Code-License = I allow these licenses when the art is used. This is not the same as licensing the art under these licenses which is invalid! It's actually wrapping the code-license into an custom-asset-license that unfolds the code-license. It's meta-licensing.

 

This may work its a bit more complex tho legally then it sounds ill have a chat with bart about it.

Sunday, February 10, 2013 - 04:36

The issues with most open source liscenese is that they dont make much sence when applied to art, that being said if there is a liscense you think really should be here we can look into adding it.

Friday, January 25, 2013 - 19:15

Original was CC-BY

Monday, January 14, 2013 - 22:28

In a 2d isometric game you can actually remove 3 of the faces of the protruding bricks, If you look at the below image you can see that these faces are never shown to the camera from your games perspective.

Monday, December 31, 2012 - 03:03

Everything is complete all the issues should be resolved.

Saturday, December 29, 2012 - 04:30

A less then scientific study using less then scientific methods can come to any concolusion.

 

While I must say that "remixing" when it comes to code is more beneficial then it is for creative works, the benifit for creative works is still there just typically not in the same method. 

 

The highest quality creative works typically come from when someone see's piece of art x and wants to create piece y and z to go with it, not in a pure modification of the original.

Sunday, December 23, 2012 - 20:40

When everything is said and done there should be a good 10-20% perf increase actually ^.^

Sunday, December 23, 2012 - 20:09

also the clicking noise when you move is annoying...

Sunday, December 23, 2012 - 20:07

Just downloading the game is dificult thats prolly part of the reason, also a game at that stage being $7 is really pricy.

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