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Wednesday, November 30, 2011 - 23:13

For mobile devices you want to stick to no more then ~500 triangles on a model, also while normalmaps etc do work on some devices they dont on others.

One thing you need to keep in mind is that mobile devices cant handle that many render-pass's as such texture atlas's are very important, see how on http://opengameart.org/content/castle-map it is all one texture rather then multipul? That is quite important.

One last thing is lightning, you cant do it with lots of lights, (1 or 2 is fine) so you have to fake it ^.^

Wednesday, November 30, 2011 - 23:01

Here we go ^.^

http://opengameart.org/content/training-map

Thats my submission

Thursday, October 20, 2011 - 16:20

I dont see any reason it couldnt be

Tuesday, October 4, 2011 - 20:02

the texture is attached as a png it is not in the .blend

Monday, August 8, 2011 - 15:49

Garageband, you cant distribute the loops as a part only as a whole, just cant :

 

"You may use the Apple and third party audio loop content ("Audio Content"), contained in or otherwise included with the Apple Software, on a royalty free basis, to create your own original soundtracks for your video and audio projects. You may broadcast and/or distribute your own soundtracks that were created using the Audio Content, however, individual samples, sound sets, or audio loops may not be commercially or otherwise distributed on a standalone basis, nor may they be repackaged in whole or in part as audio samples, sound libraries, sound effects or music beds."

http://support.apple.com/kb/HT2931

A .band file is basically the one case you are legal to include them in as they clearly are "audio projects".

Monday, August 8, 2011 - 15:28

garageband

Saturday, August 6, 2011 - 02:03

*Throws a kegger while Bart is gone*

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