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Wednesday, August 22, 2012 - 02:11

fonts arent copywritable
so a png font
isnt protected under any copywright

 ``The following are examples of works not subject to copyright and applications for registration of such works cannot be entertained: . . . typeface as typeface'' 37 CFR 202.1(e).

``The Committee has considered, but chosen to defer, the possibility of protecting the design of typefaces. A 'typeface' can be defined as a set of letters, numbers, or other symbolic characters, whose forms are related by repeating design elements consistently applied in a notational system and are intended to be embodied in articles whose intrinsic utilitarian function is for use in composing text or other cognizable combinations of characters. The Committee does not regard the design of typeface, as thus defined, to be a copyrightable 'pictorial, graphic, or sculptural work' within the meaning of this bill and the application of the dividing line in section 101.'' H. R. Rep. No. 94-1476, 94th Congress, 2d Session at 55 (1976), reprinted in 1978 U.S. Cong. and Admin. News 5659, 5668.

The U.S. Copyright Office holds that a bitmapped font is nothing more than a computerized representation of a typeface, and as such is not copyrightable:

However, scalable fonts are, in the opinion of the Copyright Office, computer programs, and as such are copyrightable:

Thursday, August 9, 2012 - 13:44

Our site is http://tempestintheaether.org/ what language do you speak we have a number of people from around the world and some of them may know your native language.

Thursday, August 9, 2012 - 04:59

Been looking over your stuff some of it looks like we could use it on the open source steampunk mmo I work on.

 

Nice job!

 

Just cuz i gotta ask if you might be intrested in helping us out stop by #tita sometime or shoot me a message ^.^

Wednesday, August 8, 2012 - 21:23

rwhwilliam

I am not making any code or build changes yet, the people in charge need to make a decision on how they will handle that oficially before I will make any changes.

Monday, August 6, 2012 - 20:47

forthevin

What is it that causes the code to not be possible to compile on ubuntu?

 

Do note that I got it to run...

Sunday, August 5, 2012 - 07:43

Stupid physics making it so we cant store more data on a drive then the drive can handle... pashiit

Sunday, August 5, 2012 - 07:41

I summoned a dragon slayer and the game froze soon as he spawned :O

Sunday, August 5, 2012 - 02:51

italo

Farm Taken Over = Works

Sunday, August 5, 2012 - 02:46

rwhwilliam

 lpc@lpc-VirtualBox:~/Desktop/Villages/build$ make
[  1%] Building CXX object CMakeFiles/Villages.dir/src/main.cpp.o
In file included from /home/lpc/Desktop/Villages/includes/sdl/SDL_config.h:42:0,
                 from /home/lpc/Desktop/Villages/includes/sdl/SDL_stdinc.h:30,
                 from /home/lpc/Desktop/Villages/includes/sdl/SDL_main.h:26,
                 from /home/lpc/Desktop/Villages/includes/sdl/SDL.h:30,
                 from /home/lpc/Desktop/Villages/src/main.cpp:4:
/home/lpc/Desktop/Villages/includes/sdl/SDL_config_minimal.h:38:22: error: conflicting declaration ‘typedef unsigned int size_t’
/usr/lib/gcc/x86_64-linux-gnu/4.6/include/stddef.h:212:23: error: ‘size_t’ has a previous declaration as ‘typedef long unsigned int size_t’
make[2]: *** [CMakeFiles/Villages.dir/src/main.cpp.o] Error 1
make[1]: *** [CMakeFiles/Villages.dir/all] Error 2
make: *** [all] Error 2

Also yes it is a 64 bit vm please see above. It will work on a 32 bit host os, however your pc must meet the system requirments for virtualbox. Also you may need to edit the settings of the vm.

Saturday, August 4, 2012 - 20:30

xhrit

Even with unix endlines it still gives errors:

make[2]: *** No rule to make target `.deps/xwindow.Po'.  Stop.

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