Primary tabs

Comments by User

Wednesday, October 31, 2012 - 14:25

By open source I mean something like http://wtactics.org

 

Also it seems you are more intrested in a trademark then a patent, they are distinctly different.

Wednesday, October 31, 2012 - 05:27

First off you dont need a patent and it wouldnt help you having one as even Wizards of the Coast's (who is owned by a 4 billion dollar company) patents in regards to MTG have been hard to enforce for them due to the nature and historical evolution of card games. That said you may have some revolutionary idea, just its been my experience that very rarely is there anything new under the sun. If you do have some revolutionary idea and you dont have the $$ for a patent I recomend investing in a Provisional Application for Patent just note that there are some strict rules in regards to those however you can do it yourself check out this example (tho its a good deal of work) and only costs $125 (as you qualify under cfr 1.27) compared to the $7-9k (minimum) for a real patent with similer protections for a shorter lifespan, and a provisional patent is a good steping stone into a real patent.

 

Second if you have any information on the cards done? For example are all the rules complete, the cards designed etc or at the moment is it just an idea in your head? You dont need art to complete the rules and the first set of cards, if you havent done that yet I recomend starting there. If you have done that I recomend telling people that you have that completed, and sharing some of your ideas wouldnt hurt eaither.

 

Lastly at this time it seems you cant pay the artist, but if you got $$ via kickstarter would you? If so how much would they get paid? Creating unique art and design layouts for the cards, even a meger 50 cards is months worth of dedicated work so keep that in mind. Also do you plan to make the game open source?

Monday, October 22, 2012 - 22:27

That is correct, you can move them around if you need to however off the top of my head I dont remember how.

Monday, October 22, 2012 - 14:22

Your screen is a bit too small for how I had the screen setup http://img402.imageshack.us/img402/3289/58078310.png

Monday, October 22, 2012 - 04:38

Each animation can be selected change it from "attack" to one of the other ones.

 

Also unity can import blend files directly i hear.

 

The animation is not split up on one timeline, they each have there own.

 

As for 3ds max give fbx and dae a try.

Saturday, October 20, 2012 - 03:35

Great to hear someone using it :)

 

Tuesday, October 9, 2012 - 18:33

A demo video etc would be helpful for potental contributors.

Tuesday, October 9, 2012 - 06:46

nice stuff, are you looking for only paid jobs or are you looking to help out with open source projects as well?

Wednesday, August 22, 2012 - 04:07

Typically games would devote a whole tile to the edge and not just have a small edge, especially at the low resolution its hard to get a good edge.

 

I would look at zelda and similer games for inspiration

Wednesday, August 22, 2012 - 02:11

fonts arent copywritable
so a png font
isnt protected under any copywright

 ``The following are examples of works not subject to copyright and applications for registration of such works cannot be entertained: . . . typeface as typeface'' 37 CFR 202.1(e).

``The Committee has considered, but chosen to defer, the possibility of protecting the design of typefaces. A 'typeface' can be defined as a set of letters, numbers, or other symbolic characters, whose forms are related by repeating design elements consistently applied in a notational system and are intended to be embodied in articles whose intrinsic utilitarian function is for use in composing text or other cognizable combinations of characters. The Committee does not regard the design of typeface, as thus defined, to be a copyrightable 'pictorial, graphic, or sculptural work' within the meaning of this bill and the application of the dividing line in section 101.'' H. R. Rep. No. 94-1476, 94th Congress, 2d Session at 55 (1976), reprinted in 1978 U.S. Cong. and Admin. News 5659, 5668.

The U.S. Copyright Office holds that a bitmapped font is nothing more than a computerized representation of a typeface, and as such is not copyrightable:

However, scalable fonts are, in the opinion of the Copyright Office, computer programs, and as such are copyrightable:

Pages