@withthelove thats very kind of you matey, but it is what it is, my own fault, i think changing it now wouldn't be fair to the other submission, il just wait until the voting ends and update it then, those that want to play it again can for maybe a better experiance (still buggy but playable)
@Spring,yeah just 2 entries, that is a shame, but more chance to win. ;)
@crazyduckgames so your my competition eh? hahaha, only joking its just as bit of fun and it is disapointing that there were only 2 submissions, but whats important is there have been projects created using OGA assets and i'm sure like me you got something from your project in terms of experience, i dunno trying something different perhaps, or youve managed to get the beginnings of something bigger for the future! :) I'm not sure anything went wrong, most likely just the wrong time of year for most, maybe some could comment as to why they wanted to join but didn't? i'm sure the feedback would be good for future Fall Jams, or any jam in general.
Just like to say thank you to @withthelove for taking the time hosting the jam again. Cheers mate! :)
@Xhunterko Thats such as shame buddy, I only just managed to submit with 2 minutes left! and i have just realised that i have uploaded the wrong file! (the buggiest one)
Let us know when you finished you project i'm sure we will still like to play it. :)
@Spring, keyboard and Xbox controller, but both players cant use the keyboard, one has to use the controller. Il need to add a PS4 controller support, or something else, but im to bogged down with other stuff in my game, and the controller(what had already been implemented) will have to wait until last, if i make it in time that is. :) i may be hoping for the best here. hahaha :)
@xhunterko I was looking for ages in that image to find a tank, haha, then i realised what you mean by the brown square. i need some sleep. :)
@Spring thats a shame, sorry to hear you gave up, although i thought i might have to with my controller issues, but then i thought il just try and do my best with out it. Testing is difficult but hey ho it is what it is. :)
'Only those that are trying to decieve or exploit children(youtube)'
hmmm, i wouldn't say thats totally Youtube. The law has always been there. Youtube, and Facebook, and twitter and other sites like that have a minuim age of 13 to have an account with these platforms. this meant that parental permissions wasn't all that necessary, or 'avoidable' because they were at an age where they could grant there own permissions when they signed up. BUT users under the age of 13 were deceiving youtube when signing by lying about there age. (weve all done it, and i'm sure there are a few of us who have children know that they have a youtube account or watch it). that is not really youtubes fault IMO. That said, you don't have to have a youtube accout to watch the content on there, and those algorythims were still running there usual routine regardless of who was using youtube.
the FTC fined youtube for this 'Breach' of law, but the settlement was youtube to pay $170 million, and restucture youtube to meet the COPPA law, and create a new algorythim, which is whats happening.
Knowing this, i wonder how we game developers are going to go about how we show our gameplay content videos that are on youtube now and in the future. Is this going to effect the marketing strategies? are the 'Lets Play' video reviews going to effect our games coverage? Is there a lesser reach for indiedevs? or is it no big deal?
I think you can used 'pre written' code (basecode) as long as the code is not used or touched until the start of the jam, (if your just using it now then i don't see a problem) HOWEVER, withthelove would be the one best to answer this question as he is running the jam. :) I'm sure he will respond soon, if not then send a PM. :)
I think monetisation is the biggest issue for most, technically creating a video showcasing gameplay for one of your projects with an 'adult' theme and mark it as not for kids would be fine, i mean moneytising the video isn't here nor there, i think what would/could be a problem is lets say its a 'Pixel art' game with an adult theme, you mark it 'not for kids' and then someone from the FTC says, 'it's pixel art', and are at the conclusion that this is 'aimed for kids', you have marked your video incorrectly, and as a result you have broken the C.O.P.P.A law, so we are now going to fine you UPTO $42,000 (per video). 'Im sure there could be may examples, not just pixel art. The FTC's stance on 'What is for kids' is like you say is vague, so its incrdible hard to establish what is right or wrong, you say its not for kids, they say it is, you say it is for kids, they say it isn't. very much a catch 22 situation i think. Marking something for kids, i think will disabled a lot of features for that video, no embeding to other sites, such as here or even itch, no comments for feedback, or even link sharing.
Maybe another video site? but wont they be subject to the same law. I'm in the UK, we don't have the FTC, but we do have something simular, the GDPR i think its called, but i don't think exactly the same, not yet anyway.
Youtubes algorythum may pick things up in time, but the liability for videos now fall on the creator/owner not youtube come January 1st.
Ths sad thing is i don't think all this was because of the content in the videos, it was more of the data being colllected from the videos and the directed ad's, which didn't have the parental permissions for under 13's. Youtubes algorithm was doing this, not the channel author.
@withthelove thats very kind of you matey, but it is what it is, my own fault, i think changing it now wouldn't be fair to the other submission, il just wait until the voting ends and update it then, those that want to play it again can for maybe a better experiance (still buggy but playable)
@Spring,yeah just 2 entries, that is a shame, but more chance to win. ;)
@crazyduckgames so your my competition eh? hahaha, only joking its just as bit of fun and it is disapointing that there were only 2 submissions, but whats important is there have been projects created using OGA assets and i'm sure like me you got something from your project in terms of experience, i dunno trying something different perhaps, or youve managed to get the beginnings of something bigger for the future! :) I'm not sure anything went wrong, most likely just the wrong time of year for most, maybe some could comment as to why they wanted to join but didn't? i'm sure the feedback would be good for future Fall Jams, or any jam in general.
Just like to say thank you to @withthelove for taking the time hosting the jam again. Cheers mate! :)
@Xhunterko Thats such as shame buddy, I only just managed to submit with 2 minutes left! and i have just realised that i have uploaded the wrong file! (the buggiest one)
Let us know when you finished you project i'm sure we will still like to play it. :)
heres my submission anyway:
https://chasersgaming.itch.io/oga-8bit-brawlers-wip
Asset collection here(not all were used):
https://opengameart.org/content/oga-8bit-brawlers
@Spring, keyboard and Xbox controller, but both players cant use the keyboard, one has to use the controller. Il need to add a PS4 controller support, or something else, but im to bogged down with other stuff in my game, and the controller(what had already been implemented) will have to wait until last, if i make it in time that is. :) i may be hoping for the best here. hahaha :)
@xhunterko I was looking for ages in that image to find a tank, haha, then i realised what you mean by the brown square. i need some sleep. :)
@Spring thats a shame, sorry to hear you gave up, although i thought i might have to with my controller issues, but then i thought il just try and do my best with out it. Testing is difficult but hey ho it is what it is. :)
anyone else fairing any better? :)
not long now! hows everybody doing?
Oh dear, my xbox controller just broke. Thats completely buggered everything up now.:( not sure how im going to get around this. not good.
The law is the law. :)
'Only those that are trying to decieve or exploit children(youtube)'
hmmm, i wouldn't say thats totally Youtube. The law has always been there. Youtube, and Facebook, and twitter and other sites like that have a minuim age of 13 to have an account with these platforms. this meant that parental permissions wasn't all that necessary, or 'avoidable' because they were at an age where they could grant there own permissions when they signed up. BUT users under the age of 13 were deceiving youtube when signing by lying about there age. (weve all done it, and i'm sure there are a few of us who have children know that they have a youtube account or watch it). that is not really youtubes fault IMO. That said, you don't have to have a youtube accout to watch the content on there, and those algorythims were still running there usual routine regardless of who was using youtube.
the FTC fined youtube for this 'Breach' of law, but the settlement was youtube to pay $170 million, and restucture youtube to meet the COPPA law, and create a new algorythim, which is whats happening.
Knowing this, i wonder how we game developers are going to go about how we show our gameplay content videos that are on youtube now and in the future. Is this going to effect the marketing strategies? are the 'Lets Play' video reviews going to effect our games coverage? Is there a lesser reach for indiedevs? or is it no big deal?
@Spring thats true, i would do it then, I'm sure withthe love will be fine with it. :) i don't have an issue with them using the tutorial code. :)
I think you can used 'pre written' code (basecode) as long as the code is not used or touched until the start of the jam, (if your just using it now then i don't see a problem) HOWEVER, withthelove would be the one best to answer this question as he is running the jam. :) I'm sure he will respond soon, if not then send a PM. :)
I think monetisation is the biggest issue for most, technically creating a video showcasing gameplay for one of your projects with an 'adult' theme and mark it as not for kids would be fine, i mean moneytising the video isn't here nor there, i think what would/could be a problem is lets say its a 'Pixel art' game with an adult theme, you mark it 'not for kids' and then someone from the FTC says, 'it's pixel art', and are at the conclusion that this is 'aimed for kids', you have marked your video incorrectly, and as a result you have broken the C.O.P.P.A law, so we are now going to fine you UPTO $42,000 (per video). 'Im sure there could be may examples, not just pixel art. The FTC's stance on 'What is for kids' is like you say is vague, so its incrdible hard to establish what is right or wrong, you say its not for kids, they say it is, you say it is for kids, they say it isn't. very much a catch 22 situation i think. Marking something for kids, i think will disabled a lot of features for that video, no embeding to other sites, such as here or even itch, no comments for feedback, or even link sharing.
Maybe another video site? but wont they be subject to the same law. I'm in the UK, we don't have the FTC, but we do have something simular, the GDPR i think its called, but i don't think exactly the same, not yet anyway.
Youtubes algorythum may pick things up in time, but the liability for videos now fall on the creator/owner not youtube come January 1st.
Ths sad thing is i don't think all this was because of the content in the videos, it was more of the data being colllected from the videos and the directed ad's, which didn't have the parental permissions for under 13's. Youtubes algorithm was doing this, not the channel author.
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