@ZomBCool it kind of is a beat em up, although its missing a lot of moves. Il only get punch and kick in the attacks at the moment, but i have planned for more when the jam is over. :) Hopefully it will be enough to see where im going with this project. :)
@Spring, I took a break too for a couple of days, well i say break, i stopped coding for a little bit and did some artwork to break up the monotony. :) Enjoying game development can very quickly become unenjoyable sometimes. :)
@spring, oh yeah, so it is, how rude of me not to notice, sorry, head up my bum at the moment. I hope you do get to submit something.:)
hopefully I will actually submit something that is worth playing as my last few attempts at games have been bloody awful unfinished bug plague messes. I want to get it right this time and show what I'm actually capable of. so yes please play it and rate it When the time comes.:)
@crazyduckgames Ive started looking over my shoulder now, time has crept up on me, so i too will most likely have only 1 level, its that time to start cutting out the things i know i wont get in in time or make compromises and its annoying because its always the things that in a way are vital to certain aspects of gameplay, which can never be put in until A B & C are done first. But like you say, you can add them after the jam. I ve had so much 'Scope Creep' that i will definatly be carry on with this project after the jam and add in all the things that i have scribbled down that wont make this version.
i agree, playing games would give an advantage towards game design, but at the same time I think player expectations could tend to learn towards what is bad game design. If your playing a platformer for example and played lots of them you would generally have an expectation on what they feel like, or what you think they should play like because of previous experiances, however should a programmer try something different in that genre and make a few changes or just 'break the Mold' in some way, this could be seen as bad game design, because it's not what you would expect, but actually it's not that bad at all. What's confusing is when trying different things with games, The ' ingredients' which we have come to learn what makes up a genre get 'muddled' or actually missing/replaced by something else, and the identity can get a bit lost, so can give that "can't put my finger on why it sucks" feeling.:) this could be from any direction of the programmer,game designer or indeed a experianced gamer.
I recently played a game that was stunning looking, sounded great, good story line which claims it's a platformer with generated levels. It was designed well in my opinion and for all the lore and ingenuous mechanics it had it lacked any feeling of 'achievement' or that sense that I had beaten it's challenging nature, which for me platformers must have. This was lost because of its randomly generated platform Levels. I could say this was a design flaw but I think it's more my expectation on what a platformer is. Bad design I think will only depend on the players opinion of the playing experiance or expectations. What works for some may not work for others. :) but you got to try right.:)
@ZomBCool it kind of is a beat em up, although its missing a lot of moves. Il only get punch and kick in the attacks at the moment, but i have planned for more when the jam is over. :) Hopefully it will be enough to see where im going with this project. :)
@Spring, I took a break too for a couple of days, well i say break, i stopped coding for a little bit and did some artwork to break up the monotony. :) Enjoying game development can very quickly become unenjoyable sometimes. :)
Sure.:)
https://www.pcgamer.com/youtubes-ftc-compliance-system-for-kids-content-...
https://www.ftc.gov/tips-advice/business-center/privacy-and-security/chi...
Do I? Sorry, I'm tired, been a long week.:)
@spring, oh yeah, so it is, how rude of me not to notice, sorry, head up my bum at the moment. I hope you do get to submit something.:)
hopefully I will actually submit something that is worth playing as my last few attempts at games have been bloody awful unfinished bug plague messes. I want to get it right this time and show what I'm actually capable of. so yes please play it and rate it When the time comes.:)
@xhunterko looks like a cool Puzzle game , I do like a puzzle game, i thought you might of been making a farming game. :)
@Spring you in? i see you got a chef character, with some hp? he going to kick arse?
@withthelove, don't fight the temptation, you know you wana make something for the jam. :) you still got time. :)
My progress has been up and down, but i'm getting there.
heres a sneak peak screen shot. been battling away with control inputs this weekend.
@crazyduckgames Ive started looking over my shoulder now, time has crept up on me, so i too will most likely have only 1 level, its that time to start cutting out the things i know i wont get in in time or make compromises and its annoying because its always the things that in a way are vital to certain aspects of gameplay, which can never be put in until A B & C are done first. But like you say, you can add them after the jam. I ve had so much 'Scope Creep' that i will definatly be carry on with this project after the jam and add in all the things that i have scribbled down that wont make this version.
Look forward to playing what you have created. :)
i agree, playing games would give an advantage towards game design, but at the same time I think player expectations could tend to learn towards what is bad game design. If your playing a platformer for example and played lots of them you would generally have an expectation on what they feel like, or what you think they should play like because of previous experiances, however should a programmer try something different in that genre and make a few changes or just 'break the Mold' in some way, this could be seen as bad game design, because it's not what you would expect, but actually it's not that bad at all. What's confusing is when trying different things with games, The ' ingredients' which we have come to learn what makes up a genre get 'muddled' or actually missing/replaced by something else, and the identity can get a bit lost, so can give that "can't put my finger on why it sucks" feeling.:) this could be from any direction of the programmer,game designer or indeed a experianced gamer.
I recently played a game that was stunning looking, sounded great, good story line which claims it's a platformer with generated levels. It was designed well in my opinion and for all the lore and ingenuous mechanics it had it lacked any feeling of 'achievement' or that sense that I had beaten it's challenging nature, which for me platformers must have. This was lost because of its randomly generated platform Levels. I could say this was a design flaw but I think it's more my expectation on what a platformer is. Bad design I think will only depend on the players opinion of the playing experiance or expectations. What works for some may not work for others. :) but you got to try right.:)
thats my OP, God I waffle on a bit.
its coming on nice!. Ive had a bit of a set back, :( but i'm busting my balls to catch myself up. :)
Little animation of sara, which I may not get time to actually use, still fun though. Does Sara have a surname? If not, what should it be?
Looks interesting, wheres your video? you doing a dev video log?
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