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Sunday, July 21, 2019 - 09:34

well, just under 7 days to go! i trust that you are all doing well. :)

very much looking forward to playing all the games submitted, and im taking a keen interest with the banner stuff. I never knew the banner work would become quite a focus. Perhaps maybe i could of created a prize for 'Best Baner', like who uses the banner in the best way or something, maybe next year we could do that?

Don't forget if/when uploading assets created for your game to tag 'summerjam' so i can place it in the 'Best Contributor' collection, Also, im aware that it could take sometime to prepare/pack your assets ready for submitting, and that this could take time away from the development time of your project, so im more than happy to extend the time to submit assets to OGA to a week(7 days) after the jam submission ends. this should allow you to focus on your project and worry about the assets during the first week of the ratings time. :)

 

Tuesday, July 16, 2019 - 11:53

yeah, i think it has something to do with times i suppose, I'm UK, so he/she probly submitted it last week and i'm only just seeing it, hahahaha.

Yep, had a shave and a haircut, knocked 10 years of myself. :)

Tuesday, July 16, 2019 - 11:49

Cuphead is the intelectural property of Studios MDHR Corp, (they even knew that)  he/she does not have the permissions needed to use that work. The submission was only a 'graphical asset' and not a game, and quite right, it used no OGA assets at all. Im normaly notified when theres activity on the jam page, but i wasn't on this occassion, strange, even so, the submission has been removed. :) thanks.

Saturday, July 13, 2019 - 16:29

I'l definatly be doing them, its what i do!, ive done them for every jam and game ive rated. there on my website which sadly is under maintainace and wont be back up until the new year, but they are on my twitter page. :) I may make some certificates for this jam so the winners can print off.

Latest: (First Look are demos/alpha games)

Friday, July 12, 2019 - 17:06

That submission has now been removed from the jam. :) Thanks

Friday, July 12, 2019 - 11:28

oh yeah, i remember now, no your right, it wasn't in the last summer jam either. I laxed that because creating consistant coherent enviroments could prove difficult having to have to use 2 assets from each categories, plus it allows more freedom for manouver. Think it works better this way, well i do anyway. :)

Friday, July 12, 2019 - 11:14

different categories this time? what do you mean?

Friday, July 12, 2019 - 09:56

@Basto Thanks il take a look at that at some time. :)

@Spring Im glad you participated, participation helps support the jam, thanks for uploading. look forward to playing it. :)

Thursday, July 11, 2019 - 11:15

Looking good @Basto! gameboy arkanoid! well retro, is that TNT i see, ohhhhhhhhhh, very cool, what engine you using?

anyone else like to share there sreenshots/progress? dont forget #OGASummerJam3 for twitter for those that are on there. :)

We have had one submission already, but its not within the rules of the jam, i have reached out to the developer to update the pages, so just a reminder to all that credits for the OGA assets being use MUST be within the game, comment section, or game pages. any 3 of these ways is fine. but please make sure you do one of them. :)

Sunday, July 7, 2019 - 10:54

"Thought the rules said it had to be a windows game"

No it doesn't, but i did write in the rules there should be a windows build of your game. Perhaps i need to be a bit more clearer on that somehow. :)

'There should be a windows default'

'Should be'

This is because not everyone will have other versions or software to play certain games on particular platforms or emulators. Especially myself and i need this to be able to check assets. if i cant check the assets then i cant confirm the 6 asset rule can be followed. I do where i can download those other things needed to play your games, but it isn't a custom for others to do so, and they may not for whatever reasons, fear of malicious file, sign ups etc, so that could be a disadvantage to your game being played or rated, so i suggest there should be a windows default. but you don't have to if you dont want to, but for reasons i have just mentioned i would encourage you to do so, entirely up to you. You can at the end of the day use any software you like to create your project. :)

Edit: I have updated the jam page to read the following:

"It is not mandatory to have a Windows build by default for your project, but i do recommend it having one for your project."

Sorry for misleading there. I myself think its a good idea to have a Windows build for a fair few reasons, but i figured i was kinda 'forcing' projects to actually have one by having it written the way it was. My intent was to encourage such a thing, but in no way to make it so participants couldn't/wouldn't be able to participate because of it, or to think that they couldn't because thier software doesn't provide an export, or have to pay for a module for that export. So i hope this is now better worded. :) and those that are using softwares/engines that do not provide a Windows build can be rest assured that its OK to build and submit projects without the need to have a windows build. :) (but i think it would be a good idea to have one)

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