oh yeah of coarse, participants can do what they like to challenge themselves for the jam, or do as they see fit in a sense, as long as 6 OGA assets are used and the rules are followed then developers are freely open to do as they wish for a project. Look forward to see what you create. :)
If developers are challenging themselfs or taking a particular approach to the game they are making i would definatly encourage them to share there thought process and reason for it, either in a dev blog or description. It will help players/raters connect with thier game and have a understanding about it which i do belive will help rating scores for there project. IMO.
"fun to do a challenge where you only use art from others and isn't allowed to do anything yourself"
This does sound like a good idea, its not something i would adopt for the 'summer jam' though. Checking every entry for just 6 OGA assets is enough work for me, also if assets cant be created then they can't be shared here, which is one of the jams focus, to encourage assets to be shared, maybe not all, but at least a small portion perhaps. :)
Beginner tip 1: When starting out in game development 'scope' can always become a problem. Having a really big idea can vey quickly become overwhelming and have an impact on motivation and slow your progress down. Start small and keep it small to begin with, any extra ideas you get developing your project, right them down and add them later.
Beginner tip 2: Don't jump straight into a video tutorial on youtube, don't get me wrong they are great, but read the documentation, try and understand it yourself first, experiment a little, then check a video out, this way you can see where your going wrong(if you are) Try and avoid copying/downloading code from tutorial videos straight away. take the time to understand the code and what it does first other than use it straight of the bat. Use the videos to 'aid' you into developing games, not to write your game. :)
This always happened to me, it's been like that for a long time,(for me anyway) think i posted about it before just to inquire.
using my ipad (2nd gen) works fine (or it did), but my ipad (4th gen) the one i mostly use never works when trying to post so i just gave up. :)
soon as you hit 'Save' it just gets stuck on a white screen and doesn't do anything.
I haven't tried an iphone
everything else seems to work fine, i can download files(not zippped), browse, favourite, hear audio, links, but commenting or posting is the only thing i notice that doesn't work.
we got a right OGA BBQ pool party going on with the art challenge. Bluetalifly has the location and BBQ, Blue Carrot has supplied the food, Xom Adept has bought the alcohol and me and Wolfgang are suppling the music, and poor Spring is staying in the 'Dog house' with the otters. C'mon Spring come join us!, the otters are up for a swim! were really nice, you don't have to be scared! were all friends here.:) ere, Have a drink and a burger. :)
Well done Bluecarrot! great stuff! :)
Hi @medicinestorm, apoligies for late response. the voting period is 2 weeks after the jam finishes. 11th August is the end voting date.
hope that helps. :)
yep. the jam has now started!, good luck everyone, enjoy yourselves and il look forward to playing and rating your games. :)
oh yeah of coarse, participants can do what they like to challenge themselves for the jam, or do as they see fit in a sense, as long as 6 OGA assets are used and the rules are followed then developers are freely open to do as they wish for a project. Look forward to see what you create. :)
If developers are challenging themselfs or taking a particular approach to the game they are making i would definatly encourage them to share there thought process and reason for it, either in a dev blog or description. It will help players/raters connect with thier game and have a understanding about it which i do belive will help rating scores for there project. IMO.
"fun to do a challenge where you only use art from others and isn't allowed to do anything yourself"
This does sound like a good idea, its not something i would adopt for the 'summer jam' though. Checking every entry for just 6 OGA assets is enough work for me, also if assets cant be created then they can't be shared here, which is one of the jams focus, to encourage assets to be shared, maybe not all, but at least a small portion perhaps. :)
Just a reminder to all and those that would like a go at a gamejam over the summer.
The Game jam starts in just over 4 days. so be sure to check it out. :)
https://itch.io/jam/oga-summer-game-jam-3-2019
Beginner tip 1: When starting out in game development 'scope' can always become a problem. Having a really big idea can vey quickly become overwhelming and have an impact on motivation and slow your progress down. Start small and keep it small to begin with, any extra ideas you get developing your project, right them down and add them later.
Beginner tip 2: Don't jump straight into a video tutorial on youtube, don't get me wrong they are great, but read the documentation, try and understand it yourself first, experiment a little, then check a video out, this way you can see where your going wrong(if you are) Try and avoid copying/downloading code from tutorial videos straight away. take the time to understand the code and what it does first other than use it straight of the bat. Use the videos to 'aid' you into developing games, not to write your game. :)
This always happened to me, it's been like that for a long time,(for me anyway) think i posted about it before just to inquire.
using my ipad (2nd gen) works fine (or it did), but my ipad (4th gen) the one i mostly use never works when trying to post so i just gave up. :)
soon as you hit 'Save' it just gets stuck on a white screen and doesn't do anything.
I haven't tried an iphone
everything else seems to work fine, i can download files(not zippped), browse, favourite, hear audio, links, but commenting or posting is the only thing i notice that doesn't work.
:)
we got a right OGA BBQ pool party going on with the art challenge. Bluetalifly has the location and BBQ, Blue Carrot has supplied the food, Xom Adept has bought the alcohol and me and Wolfgang are suppling the music, and poor Spring is staying in the 'Dog house' with the otters. C'mon Spring come join us!, the otters are up for a swim! were really nice, you don't have to be scared! were all friends here.:) ere, Have a drink and a burger. :)
really cool work guys and gals!
GMS1 and GMS 2 for game development
Pixaki app, GMS2, Pyxel Edit and Gimp for prototyping and creating assets.
Pages