Primary tabs

Comments by User

Friday, January 13, 2017 - 13:16

I'm not an admin, sorry, I don't think Bart would mind, as its in the interests of the community here and creates more awareness of OGA, but I can see your point, however most artist upload their artwork with the intention of it being used, so there's no reason why you can't have that as a preference in your rules for the jam, to use "artwork from OGA only" as an example and link them here. And OGA doesn't seem to have a game hosting/player amongst it's artillary, but it wouldn't, it's not setup for game uploads as such but you can link your projects using the forums as we do everyday to whom is hosting your game jam, set up a forum topic just like this thread has, and have participants post here aswell. There are a few admins, medicinestorm is mostly on here and he is commenting on the threads, so maybe he might say something once he sees it, he may be able to arrange medal stuff, but I don't think prizes are necessary, it's the taking part that counts! :)

Friday, January 13, 2017 - 12:29

You can host your own game jam as and when you want,you can set your own rules or preferences as part of the jam, using the OGA themed artwork as part of your jam theme or whatever the hoster wants to do, and those that want to release the project code openly can do so aswell. It's up to them.(they just load a zip file as well)

i would say hosting one every 3 weeks is probly it bit over kill, maybe give it more time for more artwork to appear on the selected theme, least you can have a choice of themes when you set the jam up, and their would be more of a library. I think looking at the artwork and planning the game around the artwork itself sounds good, as normally its create a game then find the artwork, I like this opposite approach. :)

 

 

Thursday, January 12, 2017 - 16:04

Well done, great work! :)

Thursday, January 12, 2017 - 15:56

My entry for the challange. :)

http://opengameart.org/content/phoenix-reborn

Friday, January 6, 2017 - 02:59

i noticed it on the Gamemaker forum, someone mentioned something to do with CCO licensing, i cant find the post,(i wasnt signed in at the time).

https://marketplace.yoyogames.com/eula

it mentions on paragraph 6 what the end user cannot do with the assets, which sparked my question, but on later reading i found out on paragraph 1) that you can use another license and have the EULA ignored, but you must put it in the description of your asset for it to take effect, if you dont then the EULA agreement will be in force.

Itch to my knowledge doesnt have a EULA, only a Terms of Service, which is ok, but its worth mentioning that UNITY has a EULA, which says a simular thing, but i didnt notice anything about using an Alternatate license though, as yet anyway, i dont use unity so that doesnt effect me but may effect others, so i would say this:

I think its important that those of us that use services to sell assets(even for free), check whether or not there is a EULA in place, and to check if you can use an alternate license, and what you need to do to make it take effect, if not then those end users wont be able to actually use it on a CCO basis(only if they download from that service), which could be a put off for developers wanting to use the work, but wont take the risk of potential licensing issues later on down the line.

However don't take my word for this, thats just my view really.

:)

 


 

Thursday, January 5, 2017 - 13:20

Thanks @capbros, glad you find it fun, and that selecting both arms to attack at the same time was cool, i do wonder whether that will be a problem later on thou, when it's busier on the later levels, il have to wait and see if it's ok. Thanks for taking the time to have a go.:)

Thursday, January 5, 2017 - 13:08

How do we'd post again? On a thread page? Or submit as usual?

:)

Thursday, January 5, 2017 - 11:38

I found a ALTERNATE EULA on the agreement which says, you publisher can use his own license and that will take precedent over the agreed EULA, so worry over now, I suppose best just to check that all EULA has that statement as I don't know if all EULA are the same.

apoligise for worrying anyone if I did, and thanks to those who commented and looked into it.

i tried to copy paste the statement but the spam filter won't let me.

:)

Thursday, January 5, 2017 - 11:01

I guess the high level question is, does it matter where and under what terms you obtained a work if it is available elsewhere under a different license?

i think it will with regards to those enforcing the EULA, i think most that use EULA are a service that would charge a percentage of any sales made with regards to selling assets, which would explain the no selling,distrubution etc rule as it takes away that chance of them earning, or the charge for the platform service, whichever they they look at it, "free assets", no charge. but having the same assets elsewhere on another platform where those assets are not free, either by the author or by third party would probly put whoever in breach of the EULA, of which the assets are loaded to, and could spark some sort of liability, or something else for want of a better word. a big pain in the backside for the artist and developer using the work.

thas an example i can think of, i could be wrong,  thats my best understanding of it so far.

Thursday, January 5, 2017 - 09:48

It just seems a little crazy, that if I make a game using a software, and then use a public domain asset in that game, release on itch or something, because the asset was downloaded using a service which EULA agreed upon, I am breaking the rule of distrubution and could get in trouble, but maybe not me maybe another developer, using the same asset downloaded from the same service but I say the license is CCO, I mean who's getting in trouble there then?

i don't get it, I have made inquires on the marketplace I use, so hopefully they look into it.

i am just over thinking this stuff or  have a place for thought here?

Pages