you could just use one tree sprite, create the size area sprite you want for the player not to be able to move, and keep pasting it to create a dense area of jungle. any areas the player can move then you could just 'loosen' the area of density to form a path.:)
oh wow! how cool, after a very crap day at the hospital yesterday this has really cheered me up, i've actually won at something, yeah!, thanks to everyone who hit that fav button, and well done to all that participated!
SPEECH, SPEECH, SPEECH!
oh ok, id like to thank my mum, dad, ............hahahaha
seriously thou, thanks for medicine storm for taking the time to count the votes, and Danorder for setting the challenges up.
"Playing nice", thats not considerable true, what they have done have set a few restrictions which 'fan filmmakers' must obide to or those that don't will be pursued for copyright infringement.
There is no restriction for a video game that has been set as i know of, so that could mean it is not allowed?
although they are kind of the same thing as a media, but there are differences.
i would be cautious with this project, but wish you luck with it. :)
Wow, 500+, your going to be busy, :), theres no way around that i'm afraid, you must follow the license or as you say, you will be in violation, but as @Acranorum says, you could do a text file, like i said at the top of my response "Its up to you how you place your credits" unless there is a particular set of instructions in the "copyright/attribution" notice from the original author, so be sure to check them.
If your using a lot of work, and making changes, i would advise that you make seperate folders on your PC to store that work in, and make notes, it will make the credit file a lot easier to handle when writing your credits, nothing worse when you cant rememer whos works is whos and what those attributions should be.
There is a tab section in you profile (downloads) that you can click and it will give you a record of all you have downloaded here on OGA, which will link straight to the desired piece of work you want to check the license for, very handy tool indeed. :)
it is up to you how you place your credits in your game/project, but you MUST give APPROPRIATE credit.
so your example could read something like this:
Artwork used under CC-by-SA 3.0 (insert link here for CC-by-SA license)
Flying Lizard by Madjestico.
Stones by who ever
Trees by someone else
when an artist has uploaded a piece of work there is a box in which they fill out how they would like to be credited, "Copyright,Attribution". this is a specific instructions so its impotant that you follow those instructions as they are the 'APPRORIATE' credit. If this is blank then you need do anything other then credit the artist and link the license.
So your example could look like this:
Artwork used under CC-by-SA 3.0 (insert link here for CC-by-SA license)
Flying Lizard by Madjestico OR Flying Lizard by MADJ.
Stones by who ever
Trees by someone else
He also mentions that he would like a link to your project, so all you need to do here is post a link to it in his comment section, or message him.
if you have any other work by another license then you could do the same thing but obvouisly change the title to:
Artwork used under 'License' (link to license) and then list the work under that license.
you will need to do this for every artwork that has a partucular license, you will need to check those 'copyright,attribution' notes.
Also,
If you have made any changes to artwork, including a colour change, or modified it in any way you MUST write this also in the credits, or at least indicate the changes, so...
Artwork used under CC-by-SA 3.0 (insert link here for CC-by-SA license)
Flying Lizard by Madjestico OR Flying Lizard by MADJ.(Modified)
*added Hat, changed colors, red-green, increased size to 100px - 58px, changed name to "Flying Dragon".
Stones by who ever
Trees by someone else
if you plan on uploading that so people can used then it must be used under same license as the original artwork and include a link.lets say you upload it here on OGA.you would say.
Title: Flying Dragon
then write in your description that it is a modified version of Madjestico's 'Flying Lizard, and include a link to madjestico's work.
you would have to give it a CC-bySA 3.0 license, and give what your instructions would be, you should give a link to Madjestico's original work too, but he hasn't asked ask for it in his 'copyright/attribution, so thtas not mandatory, but is a nice thing to do.
thats my understanding of it, hope it helps.
i'm sure someone will come along and mention anything i missed, or got wrong.
It may help to know what size screen your working at (resolution), this helps to work out pespective and getting proportions right for moving characters.
are you looking for layered backgrounds that scroll@ or more of a fixed 'Scenery setting' like the game broken sword or as you say the awesome monkey island, is that right?
Gamejams are events were programmers code a game from scratch, and normally based on a theme of some kind, the rules vary on gamejams depending who is hosting them and they are time limited. Ludum Dare is the biggest one i'm aware of, create a game in 48 or 72 hours, but there are many others being hosted with longer time frames.
i use Gimp but only for editing GIFS, so i cant help there.
you could just use one tree sprite, create the size area sprite you want for the player not to be able to move, and keep pasting it to create a dense area of jungle. any areas the player can move then you could just 'loosen' the area of density to form a path.:)
oh wow! how cool, after a very crap day at the hospital yesterday this has really cheered me up, i've actually won at something, yeah!, thanks to everyone who hit that fav button, and well done to all that participated!
SPEECH, SPEECH, SPEECH!
oh ok, id like to thank my mum, dad, ............hahahaha
seriously thou, thanks for medicine storm for taking the time to count the votes, and Danorder for setting the challenges up.
:)
"Playing nice", thats not considerable true, what they have done have set a few restrictions which 'fan film makers' must obide to or those that don't will be pursued for copyright infringement.
There is no restriction for a video game that has been set as i know of, so that could mean it is not allowed?
although they are kind of the same thing as a media, but there are differences.
i would be cautious with this project, but wish you luck with it. :)
Beam me up!
Wow, 500+, your going to be busy, :), theres no way around that i'm afraid, you must follow the license or as you say, you will be in violation, but as @Acranorum says, you could do a text file, like i said at the top of my response "Its up to you how you place your credits" unless there is a particular set of instructions in the "copyright/attribution" notice from the original author, so be sure to check them.
If your using a lot of work, and making changes, i would advise that you make seperate folders on your PC to store that work in, and make notes, it will make the credit file a lot easier to handle when writing your credits, nothing worse when you cant rememer whos works is whos and what those attributions should be.
There is a tab section in you profile (downloads) that you can click and it will give you a record of all you have downloaded here on OGA, which will link straight to the desired piece of work you want to check the license for, very handy tool indeed. :)
All the best.:)
CC by SA.3.0
it is up to you how you place your credits in your game/project, but you MUST give APPROPRIATE credit.
so your example could read something like this:
Artwork used under CC-by-SA 3.0 (insert link here for CC-by-SA license)
Flying Lizard by Madjestico.
Stones by who ever
Trees by someone else
when an artist has uploaded a piece of work there is a box in which they fill out how they would like to be credited, "Copyright,Attribution". this is a specific instructions so its impotant that you follow those instructions as they are the 'APPRORIATE' credit. If this is blank then you need do anything other then credit the artist and link the license.
So your example could look like this:
Artwork used under CC-by-SA 3.0 (insert link here for CC-by-SA license)
Flying Lizard by Madjestico OR Flying Lizard by MADJ.
Stones by who ever
Trees by someone else
He also mentions that he would like a link to your project, so all you need to do here is post a link to it in his comment section, or message him.
if you have any other work by another license then you could do the same thing but obvouisly change the title to:
Artwork used under 'License' (link to license) and then list the work under that license.
you will need to do this for every artwork that has a partucular license, you will need to check those 'copyright,attribution' notes.
Also,
If you have made any changes to artwork, including a colour change, or modified it in any way you MUST write this also in the credits, or at least indicate the changes, so...
Artwork used under CC-by-SA 3.0 (insert link here for CC-by-SA license)
Flying Lizard by Madjestico OR Flying Lizard by MADJ.(Modified)
*added Hat, changed colors, red-green, increased size to 100px - 58px, changed name to "Flying Dragon".
Stones by who ever
Trees by someone else
if you plan on uploading that so people can used then it must be used under same license as the original artwork and include a link.lets say you upload it here on OGA.you would say.
Title: Flying Dragon
then write in your description that it is a modified version of Madjestico's 'Flying Lizard, and include a link to madjestico's work.
you would have to give it a CC-bySA 3.0 license, and give what your instructions would be, you should give a link to Madjestico's original work too, but he hasn't asked ask for it in his 'copyright/attribution, so thtas not mandatory, but is a nice thing to do.
thats my understanding of it, hope it helps.
i'm sure someone will come along and mention anything i missed, or got wrong.
all the best
:)
Here's my effort.
http://opengameart.org/content/surt-monster
It may help to know what size screen your working at (resolution), this helps to work out pespective and getting proportions right for moving characters.
are you looking for layered backgrounds that scroll@ or more of a fixed 'Scenery setting' like the game broken sword or as you say the awesome monkey island, is that right?
@isaiah689 yes, that's correct. Thanks. :)
there we go, might not be any good, but its something to work on maybe.
text: http://opengameart.org/content/boxy-bold-truetype-font
background/tiles: http://opengameart.org/content/country-side-platform-tiles
sara:http://opengameart.org/content/sara-steps-in-the-right-direction
jewels:http://opengameart.org/content/gem-icons
swordsman: http://opengameart.org/content/swordsman-static-64x64
Gamejams are events were programmers code a game from scratch, and normally based on a theme of some kind, the rules vary on gamejams depending who is hosting them and they are time limited. Ludum Dare is the biggest one i'm aware of, create a game in 48 or 72 hours, but there are many others being hosted with longer time frames.
i use Gimp but only for editing GIFS, so i cant help there.
good luck with your game.
:)
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