What size? What style? Isometric? Orthometric? Examples?
it would help the artists if you could be more specific maybe, there are many houses on here via tile sets, have you tried looking through them? If you find one that's public domain you can edit them yourself and change the colors to what you need.:)
think this gives it more chance of participation, not only that you can work to participate around current projects aswell. Those that arn't so good at coding(me) allowing more time is good, those that want to do it in a quicker time, there's nothing stopping them from submitting earlier.:)
I see what your saying, I didn't think the controls were cumbersome, I can't think of any other way to have the arms operate as they do, like you say they are the central mechanic of the game, like command and conquer, click man, click space, man moves. My feeling was you had to be quick on the arms to eliminate everything, this would cause a panic to the player and make em "anxious" (in a good way), feel good of having quick hands, a good hand an eye coordination etc, but at the same time I completely understand what your saying.:)
i think maybe implementing some keys to make arm selection may help a lot with this control issue.
touch screen is much better, this does actually work on an iPad, and it is much better for these controls, just can't select the grab option as it is thou, but fun never the less.
i will have a tinker with the suggestions and put them in the update then we're see what's best.
Thanks for taking the time to have a go at Monstropolis and giving some feedback on your ideas.
"think you should make the controls simplier....."
Having the monster decide its own arm when selecting the floor tile would make it difficult to then select when having hold of a hostage or vehicle, and have it perform the throws. having the player select an individual arm to perform a particular event is a players choice.
I have considered using letter keys to select the individual arms which is something i may add later.:)
"not all arms reach the target...."
its split in two really, the 2 left arms do the left half screen and vice versa for the right, having the right arms go all the way to the left side of the screen didn't seem neccessary already having 2 arms there.:)
" more delay when smashing"
Yes I could do this, i also thought about having the arms retract slower then they would smash.
"as the game goes on maybe grow more arms..."
My original concept had the monster with 6 arms, when creating the four arms, it was a bit tough, and once the screen lay out was done, there wasn't much room for anymore arms, and I thought it looked overkill.
"fling things anywhere, destroy other things..."
When you have the vehicle in hand you will be able to throw at any of the buildings,or floor destroying anything it collides with, although in the alpha demo, it doesn't work fully for everywhere yet, but the finish version will, you can only throw the humans at the monster, i haven't decided if you can throw them anywhere yet, but now that you have mentioned it, i may do it.
I have thought about when the vehicles hit the flor that they roll. destroying whatever and gain a combo score for multiple kills.:)
"make planes, birds, blimps fly over head..."
There are some helicoptors that will appear at later stages, these will cover the hands so you cant select them, no plans for anything else for this version.:)
"After eating certain things, burp gas..."
I had this idea before, where the monster could blow fire, and i had more than one monster drawn up and they would have there own ability, and that you could choose your monster or custom it, the drinking of a tanker is a great idea, i thought about a "Rage" bar.:)
"advance monsters story..."
Never really considered a story for it, kinda think its a "ronseal" game "Does what it says on the tin".perhaps i could add a story, may give it a bit more character.:)
"take me please green one"
LOL, yeh, that is cool, i was gona have a load of people dancing on top of the buildings with picards, like independance day!, might add it.:)
I hope i have answered some of your ideas, and again thanks for taking the time for your feedback. I am very much a novice at game development, i had lots of ideas for this game and think my novice skill can limit me somewhat, so i decided to leave alot out for this, as 1 idea leads to another and another, it would take forever and never be finished, so i was hard on myself to keep things back, and keeping it relativley simple is good for me, all the ideas i had, plus any feedback received, i will come back to this game, add all those things i didn't this time around and when my coding and artwork is better, i will hopefully create a better game, also doing that allows me to see my progression in development and artwork.
Er yeh, they do reset to zero, the buildings will get harder to break the higher level your on but I still haven't worked on the level progression yet, I need to finish all characters and vehicles first so I can then add them as you progress, thought I put a stop on that happening, oh well,sorry. Anything after level 5 then it's going do what it likes,:). Have press the space bar to start again.
appreciate you taking the time to have a go, I will work on a ending to stop that happening on the next update an to end demo or something or restart.
@danorder Great theme this one.
@capbros that's a fantastic theme idea, I've been looking at surt's stuff for a while now, and was thinking of doing something in the future.
Yeh, sorry I completed read it wrong. My mistake.
Er, I'm not sure you can, GPL license do not allow changes, use, and distrubution is ok, or have I misunderstood that?
What size? What style? Isometric? Orthometric? Examples?
it would help the artists if you could be more specific maybe, there are many houses on here via tile sets, have you tried looking through them? If you find one that's public domain you can edit them yourself and change the colors to what you need.:)
1
think this gives it more chance of participation, not only that you can work to participate around current projects aswell. Those that arn't so good at coding(me) allowing more time is good, those that want to do it in a quicker time, there's nothing stopping them from submitting earlier.:)
I see what your saying, I didn't think the controls were cumbersome, I can't think of any other way to have the arms operate as they do, like you say they are the central mechanic of the game, like command and conquer, click man, click space, man moves. My feeling was you had to be quick on the arms to eliminate everything, this would cause a panic to the player and make em "anxious" (in a good way), feel good of having quick hands, a good hand an eye coordination etc, but at the same time I completely understand what your saying.:)
i think maybe implementing some keys to make arm selection may help a lot with this control issue.
touch screen is much better, this does actually work on an iPad, and it is much better for these controls, just can't select the grab option as it is thou, but fun never the less.
i will have a tinker with the suggestions and put them in the update then we're see what's best.
thanks again.:)
Thanks for taking the time to have a go at Monstropolis and giving some feedback on your ideas.
"think you should make the controls simplier....."
Having the monster decide its own arm when selecting the floor tile would make it difficult to then select when having hold of a hostage or vehicle, and have it perform the throws. having the player select an individual arm to perform a particular event is a players choice.
I have considered using letter keys to select the individual arms which is something i may add later.:)
"not all arms reach the target...."
its split in two really, the 2 left arms do the left half screen and vice versa for the right, having the right arms go all the way to the left side of the screen didn't seem neccessary already having 2 arms there.:)
" more delay when smashing"
Yes I could do this, i also thought about having the arms retract slower then they would smash.
"as the game goes on maybe grow more arms..."
My original concept had the monster with 6 arms, when creating the four arms, it was a bit tough, and once the screen lay out was done, there wasn't much room for anymore arms, and I thought it looked overkill.
"fling things anywhere, destroy other things..."
When you have the vehicle in hand you will be able to throw at any of the buildings,or floor destroying anything it collides with, although in the alpha demo, it doesn't work fully for everywhere yet, but the finish version will, you can only throw the humans at the monster, i haven't decided if you can throw them anywhere yet, but now that you have mentioned it, i may do it.
I have thought about when the vehicles hit the flor that they roll. destroying whatever and gain a combo score for multiple kills.:)
"make planes, birds, blimps fly over head..."
There are some helicoptors that will appear at later stages, these will cover the hands so you cant select them, no plans for anything else for this version.:)
"After eating certain things, burp gas..."
I had this idea before, where the monster could blow fire, and i had more than one monster drawn up and they would have there own ability, and that you could choose your monster or custom it, the drinking of a tanker is a great idea, i thought about a "Rage" bar.:)
"advance monsters story..."
Never really considered a story for it, kinda think its a "ronseal" game "Does what it says on the tin".perhaps i could add a story, may give it a bit more character.:)
"take me please green one"
LOL, yeh, that is cool, i was gona have a load of people dancing on top of the buildings with picards, like independance day!, might add it.:)
I hope i have answered some of your ideas, and again thanks for taking the time for your feedback. I am very much a novice at game development, i had lots of ideas for this game and think my novice skill can limit me somewhat, so i decided to leave alot out for this, as 1 idea leads to another and another, it would take forever and never be finished, so i was hard on myself to keep things back, and keeping it relativley simple is good for me, all the ideas i had, plus any feedback received, i will come back to this game, add all those things i didn't this time around and when my coding and artwork is better, i will hopefully create a better game, also doing that allows me to see my progression in development and artwork.
:)
Didn't think i was going to have time to do anything, but i did! yeah! :)
http://opengameart.org/content/morgue-science
Er yeh, they do reset to zero, the buildings will get harder to break the higher level your on but I still haven't worked on the level progression yet, I need to finish all characters and vehicles first so I can then add them as you progress, thought I put a stop on that happening, oh well,sorry. Anything after level 5 then it's going do what it likes,:). Have press the space bar to start again.
appreciate you taking the time to have a go, I will work on a ending to stop that happening on the next update an to end demo or something or restart.
:)
i have done a few updates, still lots to do and may be bit buggy.
*updated title screen.
*updated controls/instructions (thanks Medicinestorm and capbros, i hope this is better.) :)
*updated man running , capture & throw sprites.
*updated women running, capture & throw sprites.
*updated officer running,capture & throw sprites.
*rubble now falls when you strike the buildings.
*dust appears when you hit the ground, although its not that clear.
*monsters eyes now follow the mouse.
*added score, there is now a score value generated when you strike the civillians.
*added health bar, still not operational, but is there.
:)
https://chasersgaming.itch.io/monstropolis-preview
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