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Wednesday, March 26, 2014 - 07:08

Also naming it OGA-BY could suggest that it is in some way the official or preferred license option.

Wednesday, March 26, 2014 - 04:29

Instead of a new license option why not just add an option to append a standard DRM waiver to any relevant license?

Saturday, March 22, 2014 - 21:17

William: there's some messed up scaling in some of those tiles.

Sharm: awesome additions.

Friday, March 21, 2014 - 23:06

How about something psuedo-scientific sounding for a colour consuming parasite/predator:

chromavore

chromatovore

chromatophage

Monday, March 17, 2014 - 05:54

Friday, March 14, 2014 - 17:18

I never got the impression that there was any ceiling tile there. I'm confident these are just meant to be thin walls.

Wednesday, March 12, 2014 - 15:43

This is sweet stuff but the scale looks quite off for OPP:

I think he may have a hard time walking through that door.

Sunday, March 9, 2014 - 04:35

Tried a couple of racer portraits.

Sunday, March 9, 2014 - 00:45

There are no standards unless you are developing for specific hardware (really only if were talking very old hardware) or engine.

If you want it to be widely useful that the best bet is to keep it as simple and easy to use as feasible.

For example a platformer could have one in front of sprites foreground layer, one behind sprites forground layer plus an optional parallax background layer which should be sufficient for most cases. This would allow for grass drawn infront of a character's feet and a ladder drawn behind the character.

Sunday, March 9, 2014 - 00:35

Hey that's pretty cool. I'll see if I can work up the motivation to do more on this after the PDJ. I'm surprised the tiles work passably against a light background.

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