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Sunday, March 17, 2013 - 05:36

I haven't tried it yet as I'm not at home, but the timeline (with frames subordinate to layers) looks very nice. This could be the first pixel editor with (in my opinion) proper animation editing.

Now with a full set of pixel editing tools and palette editing tools it could be the mythical holy trinity of pixel editing.

EDIT:

Tried it and, yes, this is the way an animation interface should be. Very nice.

Thursday, March 14, 2013 - 09:52

Added scaler selection and simple seeded PRNG. Checkboxes are a bit iffy at the moment (I hate HTML checkboxes/radios) so you'll have to manually reseed.

spritegen.html

EDIT: Got checkboxes working as intended and added a second scaling stage. Different orderings of scalers can produce quite different results.

Random pieces snapped together: RandBots

Saturday, March 2, 2013 - 21:29

Every vector graphics program I have ever used had tracing functionality. This includes Inkscape.

Saturday, March 2, 2013 - 11:04

Simple tiling-optimizing Z-scaled pixel-isometric tile template.

Blend

 

spritegen.html

Saturday, March 2, 2013 - 09:22

Nice, but this would look much more rat if it had rat-teeth.

Thursday, February 28, 2013 - 08:26

Sweet stuff, Sharm.

Integrated you guys' stuff and added a few more colour variations.

Monday, February 25, 2013 - 15:44

In a simillar vein: a clear seperation of "Art by Me" and "Art by others, submitted by Me".

I'm uncomfortable with the thought that if I submit something that isn't mine, that a casual viewer may think that it is mine ("Art by Surt").

Monday, February 25, 2013 - 15:37

You pick one or more of the licenses.

The intent of my using Copyleft licensing is for just that purpose.

Monday, February 25, 2013 - 03:03

They're cool. They use more than 4 colours per tile, but don't be too hung up on that, it's a rather silly restriction anyway, and I might remove it.

Saturday, February 23, 2013 - 18:02

More misc.

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