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Sunday, November 16, 2025 - 16:40

https://opengameart.org/content/character-design-nekomimi did a pretty awesome job in that regard. But most concepts are just from one direction and many even very vague/blurry drawn.

I play a Tower Defense game that uses AI generated art and struggle to find the towers sometimes. The towers and their icons don't look similar. Itch says I played that for 150h and still can't find some of them sometimes. I guess they are fine with it because it's a port of a WC3 map and in WC3 the icons were always disconnected because they had to pick from standard icons. Though bigger downside is that the assets aren't really available because of that despite the rest of the game being open source. (I think they also bought some assets and can't redistribute them.)

Sunday, November 16, 2025 - 06:40

At least in 2D NPCs are actually easier than mobs.

The simplest NPC has a down facing standing position and maybe a dialog portrait.

Mobs need animations for walking, fighting and dying and maybe sounds.

I don't do 3D, but there as well I expect less animations required for a stationary character.

 

Further examples for sets who swap heads and skin colors: https://opengameart.org/content/lpc-modular-bodies-and-heads https://opengameart.org/content/lpc-folk

 

For concept art it's probably best to see the full body and at least have front and back view, as well as detailed view of the head. The more details there already are the easier it should be to part since there are less gaps to fill. But it should also be details that aren't that important because too much small detail can be hard to translate to small resolutions.

 

Although AI has become a tool capable of filling those gaps... (in hilarious ways sometimes)

 

 

 

Saturday, November 15, 2025 - 19:21

That probably depends on how usable it is. If games and game mods can use them ase a race/faction/mob/pet/whatever, I'd imagine that they could get picked up.

It always depends on how usuable they are, how many sketches and lore exist. And of course how many assets and different kinds of assets exist:

  • 3D high and low polygon count
  • textures drawn or realistic
  • 2D isometric, not isometric, hexagons, top-down
  • various tile sizes and angles
  • palettes...

 EDIT: The more humanoid they are, the "better". If they aren't it's the opposite.  For a lot of pixel art you can do a lot if you just have to swap out the head (with hair and ears etc).As soon as the body changes you need new bases with animation, new clothing and accesories.Doing paws like gloves/shoes is likely possible.Wings and tails can be a layer over clothing, which needs less new stuff, but you still need to create that for every animation. For the tiny stuff this is an example https://opengameart.org/content/tinygb-characters Humanoid dragon, pig, dog and penguin just have different heads. The pigman has clothing, but the others have their bodies colored in a uniform color to "look more like animals". LPC got a few extensions for ears, tails, wings and different heads. Generally I haven't seen many characters that got ported to multiple sets. The users Spring Spring and Kelvin Shadewing have a bunch of characters who they tagged furry, furries or anthropomorphic

Monday, July 8, 2024 - 01:41

I'm back to this and updated https://github.com/basxto/loadgpl. I now support subpalettes and shared colors:

"./loadgpl.py src/tileset/zxtileset_cblack.png src/palette/dmg_basic.gpl tileset/zxtileset_cblack_dmg.png -u3 -s2"

That would load the palette into the third subpalette and share the first two colors of all palettes. Default colors per subpalette is 4.

It would load the firts two colors of the given palette into the first two colors of the PNG palette and then the other two into 7th and 8th (3rd and 4th of the third subpalette). Every subpalette has two unique colors in this case.

The origin of shared colors is NES, which shares the first color of all palettes, but also the first sprite color being transparent on NES and Game Boy. Doing it like this instead of duplicating the color should improve PNG compression a bit, since especially sprites have sometimes complete rows filled with transparent.

 

I'm doing a lot with palettes right now since I try to create a tileset that works with black and white (Arduboy), four color grayscale (Game Boy), two colors per 8x8 (ZX Spectrum) and four colors per 8x8 (NES, MSX). That makes palettes even more complicated since now I'll also have duplicate subpalettes.

 

Next will probably be a tool to modify indexed PNGs:

  • check if tiles really only use one subpalette
  • autofix tiles if it's clear which palette shoud be used, which is the case when the colors are basically right but one was taken from the wrong subpalette
  • change subpalette of specified tile
  • swap positions of subpalettes and adjust the indices accordingly (maybe with multiple palettes)
  • merge duplicate subpalettes (maybe with multiple palettes loaded)
  • split images
  • merge images and their subpalettes (maybe with multiple palettes per image)
  • convert from/to subpalettes with shared colors (maybe with multiple palettes)
  • check if PNG's palette only uses colors that are in a .gpl palette
  • check if metatiles don't use more than N colors, even if they are from different subpalettes

Maybe even more simple changes like tile rearrangement, sprite frame duplication and stuff like that. Afaik there isn't really any tool that can do such stuff. Indexed images are quite niche and you'd usually do such stuff with imagemagick, but imagemagick always destroys palettes.

 

Edit:

A first version can check the subpalettes with specified tile dimensions, colors per subpalette and amount of shared colors between subpalettes.

It wil print stuff like "Tile 1x5 has 25 pixel(s) with colors from wrong subpalette(s)!"

https://codeberg.org/basxto/palgic

Edit2:

Now it can also check if a metatile does not use too many colors. (RGB not palette indices)

NES can only have palettes per 16x16 metatile and not for every 8x8 tile ... unless a special chip is used. So far I ignored that restriction. I'm not sure if this could have any general use, since I mostly need it because my palette is more for switching systems. Maybe for checking that colors for metatiles don't get too out of hand.

Tuesday, October 10, 2023 - 12:32

They updated their terms April 4, 2023 https://pixabay.com/service/terms/:

3. CC0 License

Some of the Content made available for download on the Service is subject to and licensed under the Creative Commons Zero (CC0) license ("CC0 Content"). CC0 Content on the Service is any content which lists a "Published date" prior to January 9, 2019. This means that to the greatest extent permitted by applicable law, the authors of that work have dedicated the work to the public domain by waiving all of his or her rights to the CC0 Content worldwide under copyright law, including all related and neighboring rights. Subject to the CC0 License Terms, the CC0 Content can be used for all personal and commercial purposes without attributing the author/ content owner of the CC0 Content or Pixabay.

---

Luckily there are strong precedents against companies retroactively enforcing license agreement changes.

cc0 gives you the freedom to distribute it under more restrictive terms

"Please be aware that while all Images and Videos on Pixabay are free to use for commercial and non-commercial purposes, depicted items in the Images or Videos, such as identifiable people, logos, brands, etc. may be subject to additional copyrights, property rights, privacy rights, trademarks etc. and may require the consent of a third party or the license of these rights - particularly for commercial applications."

That is generally the case, maybe not the "additional copyrights", but the rest definitely. Creative commons is based on copyright and gives you only freedoms regarding copyright.

If you use something commercially you also have to follow commercial property protections (patents, trademarks …)

The right of one's own picture is a personal right derived from human dignity. If you allow somebody to photograph you that permission is always in a certain context. You can put images into a different context via captions and modifications (especially porn captions, fake nudes and deep fakes). In the worst case that can be defamition, which is a crime in some countries.

You can neither do anything else that constitutes a crime.

 

Monday, March 29, 2021 - 02:20

"Tannenbaum" works, but "Baum" doesn't. Maybe they tried to find parts of the compound words.

Monday, March 29, 2021 - 01:31

I basically always Ctrl-A Ctrl-C before I reply.

Occurs always when I use tripple dots, correct quotes and correct apostrophe. (edit: each single one of them breaks it)

https://n0paste.tk/WmI04lg/

Monday, March 1, 2021 - 12:49

Hehe, I fixed the character order.
But be warned, the alignment is also off.

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