Now everything starts to make sense ... why I can't find some pieces of art any longer ... and why my collection broke when I tried to sort the submissions.
I'd say it's especially tricky since that person submitted artwork under cc0, that can get users into a lot of troubles.
Especially since you have trouble to find the origins if submissions get deleted.
It always makes me kinda sad when people put infringing work under creative commons licenses. (sometimes it's even a common thing to do)
Distribute and release is the same thing for me in this context.
As soon as you give your derivatives to somebody you must:
for gpl:
give them the source code, tell them that it's licensed under gpl and give them a copy (or link) of the license
for cc by-sa:
you have to credit the original authors, mention the original works (I think), tell them that it's licensed under cc by-sa and give them a copy (or link) of the license
When you sell your game you have obligations towards your customers (those who receive your derivatives) and nobody else.
You should make sure not to put them into screenshots and promotional material you give away for free, since then again you have those obligations towards everyone who views them.
You decide who you give your derivatives to, but the licenses make sure you give them freedoms and in GPLs case also the sources and for that particular thing you can't charge them.
Only the -nc lincenses forces you give derivatives away for free, but those are not allowed on oga.
No, gpl and cc-by-sa neither require you to release something nor to give it away for free.
They make sure that the users get some defined freedoms.
If you sell it your customers are allowed to modify and redistribute everything that's under gpl or cc-by-sa, that's it.
And well for gpl you also have to include the sources and for cc you also have to credit the original authors.
It might also be an option to sponsor running costs for flare (domain, server etc.).
Your style is awesome.
I like how it often looks more like pixelart than being rendered.
And regarding your commercial plans mentioned in your second thread:
If you feel like giving back you can make your game commercial and share some tiles, which you think could be most useful to others, here on oga.
It differs by time of day.
Sometimes it's fast, sometimes it takes a minute.
I just had to remove the empty nodes, but it took me a while to understand that.
Now everything starts to make sense ... why I can't find some pieces of art any longer ... and why my collection broke when I tried to sort the submissions.
I'd say it's especially tricky since that person submitted artwork under cc0, that can get users into a lot of troubles.
Especially since you have trouble to find the origins if submissions get deleted.
It always makes me kinda sad when people put infringing work under creative commons licenses. (sometimes it's even a common thing to do)
Distribute and release is the same thing for me in this context.
As soon as you give your derivatives to somebody you must:
for gpl:
give them the source code, tell them that it's licensed under gpl and give them a copy (or link) of the license
for cc by-sa:
you have to credit the original authors, mention the original works (I think), tell them that it's licensed under cc by-sa and give them a copy (or link) of the license
When you sell your game you have obligations towards your customers (those who receive your derivatives) and nobody else.
You should make sure not to put them into screenshots and promotional material you give away for free, since then again you have those obligations towards everyone who views them.
You decide who you give your derivatives to, but the licenses make sure you give them freedoms and in GPLs case also the sources and for that particular thing you can't charge them.
Only the -nc lincenses forces you give derivatives away for free, but those are not allowed on oga.
No, gpl and cc-by-sa neither require you to release something nor to give it away for free.
They make sure that the users get some defined freedoms.
If you sell it your customers are allowed to modify and redistribute everything that's under gpl or cc-by-sa, that's it.
And well for gpl you also have to include the sources and for cc you also have to credit the original authors.
It might also be an option to sponsor running costs for flare (domain, server etc.).
Your style is awesome.
I like how it often looks more like pixelart than being rendered.
And regarding your commercial plans mentioned in your second thread:
If you feel like giving back you can make your game commercial and share some tiles, which you think could be most useful to others, here on oga.
@ǝıuusןısn: I wrote a Game Boy game, the dropdown menus are just part of the Game Boy emulator, I use.
Edit: sources of my game are located here https://github.com/basxto/great-burst
https://basxto.itch.io/great-burst
If somebody wants to give my game a shot.
I was a few seconds late, my browser is lagging like hell *shrugs
EDIT: Caution: It's still buggy and unfinished. Only one premade level.
32h left, some game jams are just 24h
3 days left ... slowly I get doubtful about making it in time.
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