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Wednesday, July 10, 2019 - 20:55

mtpaint is capable of loading gimp's .gpl palettes and therefore easily swap palettes in indexed 8bit .png

https://github.com/wjaguar/mtPaint

Tuesday, July 9, 2019 - 20:39

Creating an animated OGA splash on gameboy does take quite some time :D
But because of you guys I want to slide out O and A.
And also let sara blink in the end.

Who needs a story if you can have a cool splash screen?

Sunday, July 7, 2019 - 10:34

> there should be a windows default build available for download.
*mhm I planned to bundle it with an emulator. When you make a game with godot it would also need to bundle it with it's executables.

Sunday, July 7, 2019 - 10:32

Dunno, I'm learning how to use the GameBoy Development Kit.
I made a new logo with more free and also more repeating 8x8 tiles.
I don't think I can mirror sprites with a GameBoy, but I also tried to mirror where possible.
Used palette is https://pixelcod.itch.io/ghost

Friday, July 5, 2019 - 15:17

I would just use ogg and add source files for the interested.
If you want to cling to tracker formats you could try using libmodplug.

Friday, July 5, 2019 - 15:02

Midi is not a good idea since the sound depends very much on the players soundfont.

Wednesday, July 3, 2019 - 16:40

I don't know whether I'll participate, but recoloring zoria tileset with gameboy colors could work.

Wednesday, July 3, 2019 - 13:23

I remixed withthelove's gameboy version a bit.
Switched fonts to Good Neighbor and a streched version of NeoSans.

https://opengameart.org/content/good-neighbors-pixel-font
https://opengameart.org/content/new-original-grafx2-font-collection

Friday, June 28, 2019 - 00:35

The characters even go well with 2bit colors.
Those two are remakes of characters from https://opengameart.org/content/zoria-tileset

Tuesday, June 11, 2019 - 08:40

I changed the color palette to zoria and added some badly drawn portraits for the monsters https://opengameart.org/content/zoria-cc0-pack

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