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Tuesday, August 7, 2018 - 09:29

Masks should work in with canvas, it should be similar to replacing colors:

Iterating through the pixels of the mask, if pixel has mask color do a clearRect on the pixel of the other image.

In my opinion, the biggest down side of the generator was, that it can't generate attribution or links to the original assets.

I don't think, dropping the creative commons license completely was a good choice either.

Monday, August 6, 2018 - 02:31

It might be a good idea to use github.io for showing the web interface instead of linking Gaurav's version

Sunday, July 22, 2018 - 18:06

I made a LPC version of this and also made it into a monster.

Thursday, July 19, 2018 - 15:18

I extended the street tiles

Monday, December 17, 2012 - 09:34

could be useful for openaquaria

Monday, September 3, 2012 - 17:05

Looks really impressive.

I think we may need more than just oga to raise this amount of money.

But it would be really awesome to see a FLARE or FIFE game with this artwork.

Sofox: Maybe you could ask which file format the 3D source files use?

Sunday, August 5, 2012 - 17:15

Got "Warning: non-continous tileset indexes in outside.txt. This may blow up memory usage." untill the game crashed with a storage access error.

I love this game … especially the name. ^^

Saturday, August 4, 2012 - 10:03

Archer Man works well (at least on archlinux)

run "ruby Compile.rb"

or install the gems "bundler", "gosu", and "rest-client" manually (ruby-bundler, ruby-gosu, and ruby-rest-client on archlinux)

then you can simply start archer with "ruby Main.rb"

 

EDIT: bundler is not necessary for playing, just comment it out if you don't wanna install it

#require 'bundler/setup'

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