Well 3 colors looks doable. But I'm not sure if I will make something.
I'm more having fun sketching. I could make a second iteration of my breakout game from last summer.
What does that "Look at any existing prototypes you've made and see if you can work with one of them." on itch.io mean? Is it allowed to pick up old jam games? Well not that I'm planning on doing that, it might be better to start from scratch.
If you want something lighter, you must be more specific. Lighter engines are focused on specific genres etc. (flarerpg, solarus, springrts, ren'py...)
I think console export with open source engines might be hard, they are not really open ecosystems?
Well 3 colors looks doable. But I'm not sure if I will make something.
I'm more having fun sketching. I could make a second iteration of my breakout game from last summer.
What does that "Look at any existing prototypes you've made and see if you can work with one of them." on itch.io mean? Is it allowed to pick up old jam games? Well not that I'm planning on doing that, it might be better to start from scratch.
If you want something lighter, you must be more specific. Lighter engines are focused on specific genres etc. (flarerpg, solarus, springrts, ren'py...)
I think console export with open source engines might be hard, they are not really open ecosystems?
Well ... you can create more colors by just switching the palette of the screen faster than the eye can handle it.
Tommy Cathodic has more fovorites than Señor Moreno. He linked it here, but did not tag it properly.
> Have all your entries submitted by end of the day on Tuesday, April 21st, 2020.
Which timezone? UTC?
C with GBDK
This creates GameBoy (Color) ROMs and those run everywhere, emulators run (pc, android, browser...)
I played a bit with animations through palette switching: https://opengameart.org/content/experiment-with-cycling-water
you might want to use an already animated nude base body.
https://opengameart.org/content/tiny-16-basic (16x16)
http://lpc.opengameart.org/static/lpc-style-guide/assets.html#characters-and-base (32x32)
https://opengameart.org/node/67861 (24x32)
Using openly licensed assets gives a bonus point.
I never finished that, but I have a wolf thing: https://opengameart.org/content/lpc-modular-bodies-and-heads
(Walking is finished, but I wanted the other animations to work too)
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