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Wednesday, May 6, 2020 - 00:40

Well 3 colors looks doable. But I'm not sure if I will make something.

I'm more having fun sketching. I could make a second iteration of my breakout game from last summer.

What does that "Look at any existing prototypes you've made and see if you can work with one of them." on itch.io mean? Is it allowed to pick up old jam games? Well not that I'm planning on doing that, it might be better to start from scratch.

Wednesday, May 6, 2020 - 00:37

If you want something lighter, you must be more specific. Lighter engines are focused on specific genres etc. (flarerpg, solarus, springrts, ren'py...)

I think console export with open source engines might be hard, they are not really open ecosystems?

Saturday, May 2, 2020 - 19:23

Well ... you can create more colors by just switching the palette of the screen faster than the eye can handle it.

Thursday, April 30, 2020 - 08:30

Tommy Cathodic has more fovorites than Señor Moreno. He linked it here, but did not tag it properly.

Monday, April 20, 2020 - 13:36

> Have all your entries submitted by end of the day on Tuesday, April 21st, 2020.

Which timezone? UTC?

Wednesday, April 15, 2020 - 05:27

C with GBDK

This creates GameBoy (Color) ROMs and those run everywhere, emulators run (pc, android, browser...)

Friday, April 10, 2020 - 17:42

I played a bit with animations through palette switching: https://opengameart.org/content/experiment-with-cycling-water

Thursday, September 26, 2019 - 20:18

Using openly licensed assets gives a bonus point.

Thursday, September 26, 2019 - 09:46

I never finished that, but I have a wolf thing: https://opengameart.org/content/lpc-modular-bodies-and-heads

(Walking is finished, but I wanted the other animations to work too)

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