Even with Tiled and LibGDX? Because when I use the IsometricRenderer class it projects the map correctly, but when I check the collision layer from the same map, it reads it as though it were Orthogonal (i.e., minus the rotation/transformation whatever the hell it's called). Looking in the IsoRenderer class it shows all the transformations it does... so I'm confused; what's the misapprehension?
It's possible, I suppose. But I have yet to find one. Believe me, if I could find a library compatible with my setup, I'd do it in a heartbeat. But even still, I'm willing to pay someone to do it for me.
@MedicineStorm: I say naive and foolish because at the time I didn't realize 97% of projects were destined to fail, and honestly, I almost found myself among the 97% several times throughout the past 5 years because it's significantly easier to just quit. So I can understand on a level most profound why people would be reticent to hitch their wagon to this train.
Thanks for all the comments! Bugs, there are plenty; broken addresses and other things that make it crash; really the scope is too massive for a two-man project, so I'll be dealing with these smaller issues even after launch, methinks.
The comment on the gauntlet interests me a great deal as well... Are you using a Mac or PC? I've never tested it personally on a Mac (but a friend has), so I would guess you are of the Mac persuasion. If not, I wonder why the gauntlet is rendering that way. And I think libgdx usually handles transparency well.
Even with Tiled and LibGDX? Because when I use the IsometricRenderer class it projects the map correctly, but when I check the collision layer from the same map, it reads it as though it were Orthogonal (i.e., minus the rotation/transformation whatever the hell it's called). Looking in the IsoRenderer class it shows all the transformations it does... so I'm confused; what's the misapprehension?
Doesn't help much because I can't think about how to apply it to my setup... Thanks, though.
It's possible, I suppose. But I have yet to find one. Believe me, if I could find a library compatible with my setup, I'd do it in a heartbeat. But even still, I'm willing to pay someone to do it for me.
I don't use twitter, but if you PM me here on OGA or send me your e-mail address, I'll get in contact with you.
-E
Glad you found some use for it!
@MedicineStorm: I say naive and foolish because at the time I didn't realize 97% of projects were destined to fail, and honestly, I almost found myself among the 97% several times throughout the past 5 years because it's significantly easier to just quit. So I can understand on a level most profound why people would be reticent to hitch their wagon to this train.
Thanks for all the comments! Bugs, there are plenty; broken addresses and other things that make it crash; really the scope is too massive for a two-man project, so I'll be dealing with these smaller issues even after launch, methinks.
The comment on the gauntlet interests me a great deal as well... Are you using a Mac or PC? I've never tested it personally on a Mac (but a friend has), so I would guess you are of the Mac persuasion. If not, I wonder why the gauntlet is rendering that way. And I think libgdx usually handles transparency well.
In any case, thanks a lot for trying it out!
@Amac1990: Thanks for the offer, but this project is already nearly finished! Where were you 5 years ago? haha
@ElizaWy: Then you might want to be careful as there are some flashing effects in the game (not sure if they'll affect your migraine situation)...
Not much to look at, given that it's a text adventure, but I have uploaded some screenshots so you can see what it looks like.
You can use it for anything you want! I'm glad to could find a use for it.
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