After Kymiball, which used .ogg, I'm thinking of using chiptune format for my next game again.
And AGAIN, I can't find the right format that I want to use..... if only Klystrack had that game maker wrapper that they promised, it would at least give me a start.
Ah, sadly I don't need any songs right now, but maybe for some game in the future ^^
Ahh, I'll try out YULPERS right away ^^
I would actually be very interested in hearing what you have to say about tile based collisions someday tbh.
Maybe I will just use .ogg again, even though I kinda dislike the idea of it.
Gonna need to revive this thread now I think.
After Kymiball, which used .ogg, I'm thinking of using chiptune format for my next game again.
And AGAIN, I can't find the right format that I want to use..... if only Klystrack had that game maker wrapper that they promised, it would at least give me a start.
No problem, they might be useless to you but at least they might get some ideas started.
I made an attempt at it, it doesn't look that good either but maybe it will give you some ideas. :P
Should I try it? Maybe you can get some inspiration from that, I can't really explain how to draw a thick lush vine but I should be able to.
I wish I could help but I've no experience with the zelda perspective at all.
What you have drawn so far actually looks ok, but I can also see what you mean by "random green pixels".
Maybe you should try and go all out and make thick, lush or thorny vines.
But to be honest this discurssion is probably a bit above my level of art skill :p
This game is now available on itch.io, as a result this link on OGA will be taken down.
https://spring-enterprises.itch.io/springs-adventure-doggo
I've fixed several more bugs in Kymiball now, so anyone who wants to play it should really redownload it.
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