That's a snazzy pause screen, good thinking to make the controls configurable.
I would say the the keyboard scheme I prefer for platformers is arrows for movement and then A,S,D,F and so on for actions, with the rightmost of those being the jump button. For FPS's I prefer WSAD and jumping with leftCtrl or leftShift. Space is also good for jumping in FPS's I think but not in any other genre imo.
It must've gotten taken down.
There used to be a windows build of This big wide world actually, because I played it.
Think I'm gonna give up that HD style attempt, while I can get it to work techinically it looks really cluttered and not pleasing to the eye at all.
That's a snazzy pause screen, good thinking to make the controls configurable.
I would say the the keyboard scheme I prefer for platformers is arrows for movement and then A,S,D,F and so on for actions, with the rightmost of those being the jump button. For FPS's I prefer WSAD and jumping with leftCtrl or leftShift. Space is also good for jumping in FPS's I think but not in any other genre imo.
@VinnNo0. Ah nonono I want a graphics syle like yours!
It seems like my solution is working out perfectly, heh I'm even smarter than I thought! lol jk
I HAVE A CUNNING PLAN
(gonna see if I can pull off some cheeky hack to "HD-ify" Kymiball)
I might want to make some RPG with this sometime, it could be better than my own game maker based RPG framework.
This is turning out interesting actually.
What I hoped would be a 45 minute game is probably more like, 10 minutes ;;
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