@VinnNo.0 you must be speaking to MayorOfGaming because my game is kinda awful, it has similar problems to yours where it can't achieve everything it wants to do within the timeframe.
OMG StickyKeys, I remember the old games that used shift for some vital function like picking up an object.
@withthelove maybe I should learn from you, I always rush out stuff too quickly. Yulpers looks pretty good though - that text placement thing can be an issue even in gamemaker, but probably not as bad as in your engine though.
@MayorOfGaming do you use a tile-based collision system?
Maybe you should just ignore some obscure device specific bug?
And it has a ton of bugs too....
@VinnNo.0 you must be speaking to MayorOfGaming because my game is kinda awful, it has similar problems to yours where it can't achieve everything it wants to do within the timeframe.
Also, the la-mulana 2 trailer has some cool ass music!
Lol a knight in full armor swimming with a pair of little flippers, I can picture that :D
Ahh, I use one too, but I have problems with the player getting stuck in walls.
I'm so tired, my posts probably aren't that well written here
OMG StickyKeys, I remember the old games that used shift for some vital function like picking up an object.
@withthelove maybe I should learn from you, I always rush out stuff too quickly. Yulpers looks pretty good though - that text placement thing can be an issue even in gamemaker, but probably not as bad as in your engine though.
@MayorOfGaming do you use a tile-based collision system?
I guess that could be a project after I'm done with Kymiball ^^
Yeah I still have it, it's a very interesting game actually, even though it's a bit hard to figure out what you're supposed to be doing.
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