I think my newest version of Kymiball may fix the getting stuck in walls bug, so for anyone who's still interested in the game, I recommend you redownload it.
And yeah some of the games submitted are a little questionable, especially all the Tyler Holloway games - not to hate on the guy, but most of them don't even follow the rules of the jam :P
@VinnNo.0 wihtout seeing your code I'm afraid that was complete gibberish to me :p
@MayorOfGaming, I'm glad you like Kymiball! I guess I don't like believing that I can win, because that will make me disappointed if I don't, and I will feel like I haven't done good enough. Easier to just dispel your hopes of winning I suppose :P I'm looking forward to playing Knight's Labyrinth as well, even tho I suck at both metroidvanias and puzzle games, but it seems like you've put a lot of thought into the level design and that's always nice!
I've fixed several more bugs in Kymiball now, so anyone who wants to play it should really redownload it.
Speaking of Tyler Holloway.... tbh I'm not entirely sure what he's trying to accomplish with so many games :p
It seems like I can't think of a solution to these tile collision bugs!
To quote the legendary let's player roundTheWheel, this shit is muy frustrado
Oh noez, it wasn't even fixed yet.
ALSO
I think my newest version of Kymiball may fix the getting stuck in walls bug, so for anyone who's still interested in the game, I recommend you redownload it.
And yeah some of the games submitted are a little questionable, especially all the Tyler Holloway games - not to hate on the guy, but most of them don't even follow the rules of the jam :P
@VinnNo.0 wihtout seeing your code I'm afraid that was complete gibberish to me :p
@MayorOfGaming, I'm glad you like Kymiball! I guess I don't like believing that I can win, because that will make me disappointed if I don't, and I will feel like I haven't done good enough. Easier to just dispel your hopes of winning I suppose :P I'm looking forward to playing Knight's Labyrinth as well, even tho I suck at both metroidvanias and puzzle games, but it seems like you've put a lot of thought into the level design and that's always nice!
Ahh yeah, my collision system is tile-based, so it can't rely on place_meeting and as such the code is a little more complicated.
especially not when you can get stuck in walls...
Also,I really don't think my game has as much going for it as you say, but I guess it'll be up to others to judge that.
Pages