I think my newest version of Kymiball may fix the getting stuck in walls bug, so for anyone who's still interested in the game, I recommend you redownload it.
And yeah some of the games submitted are a little questionable, especially all the Tyler Holloway games - not to hate on the guy, but most of them don't even follow the rules of the jam :P
@VinnNo.0 wihtout seeing your code I'm afraid that was complete gibberish to me :p
@MayorOfGaming, I'm glad you like Kymiball! I guess I don't like believing that I can win, because that will make me disappointed if I don't, and I will feel like I haven't done good enough. Easier to just dispel your hopes of winning I suppose :P I'm looking forward to playing Knight's Labyrinth as well, even tho I suck at both metroidvanias and puzzle games, but it seems like you've put a lot of thought into the level design and that's always nice!
Speaking of Tyler Holloway.... tbh I'm not entirely sure what he's trying to accomplish with so many games :p
It seems like I can't think of a solution to these tile collision bugs!
To quote the legendary let's player roundTheWheel, this shit is muy frustrado
Oh noez, it wasn't even fixed yet.
ALSO
I think my newest version of Kymiball may fix the getting stuck in walls bug, so for anyone who's still interested in the game, I recommend you redownload it.
And yeah some of the games submitted are a little questionable, especially all the Tyler Holloway games - not to hate on the guy, but most of them don't even follow the rules of the jam :P
@VinnNo.0 wihtout seeing your code I'm afraid that was complete gibberish to me :p
@MayorOfGaming, I'm glad you like Kymiball! I guess I don't like believing that I can win, because that will make me disappointed if I don't, and I will feel like I haven't done good enough. Easier to just dispel your hopes of winning I suppose :P I'm looking forward to playing Knight's Labyrinth as well, even tho I suck at both metroidvanias and puzzle games, but it seems like you've put a lot of thought into the level design and that's always nice!
Ahh yeah, my collision system is tile-based, so it can't rely on place_meeting and as such the code is a little more complicated.
especially not when you can get stuck in walls...
Also,I really don't think my game has as much going for it as you say, but I guess it'll be up to others to judge that.
Maybe you should just ignore some obscure device specific bug?
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