So, I've managed to fix most of the worst bugs in Kymiball and will consider the jam version of this game complete for now, unless more bugs pop up.
@withthelove it eats so much time! So much! It'll be interesting to see what your entry is about, you haven't revealed much of your progress since the beginning (unlike myself who's spoiled half the game lol), so you could even have some exciting surprises in store!
Nah, it's obviously not an intentional ripoff, I just find their looks very similar and Ori always instantly reminds me of Stitch.
I can't even take a break right now :P need to go through the whole thing trying to fix it all. The amount of bugs that I didn't know of is embarrasing...
Turns out that the game has a zillion bugs that my tester hasn't really warned me of at all :p So I guess I will have to spend the rest of the month just ironing out those.
Oh, I wasn't saying pixel games in general aren't beautiful! They are! Especially like the SNK games like Metal Slug and their fighting games, and the Capcom games like Megaman, just as you say.
It's just my game which isn't very visually impressive, it's really not where I've put the effort at all. It's still prettier than Ori though, because that's one of the ugliest pieces of shit modern games I've ever seen tbh. (the other one is Hearthstone) Talk about oversaturation~
Speaking of performance, Kymiball runs very smooth and fine, but then again I have a pretty decent pc :) I don't have any plans for mobile releases at all, so I guess the texture swapping won't be too much of a concern. The singe texture page that the game now uses is 4096x4096. Previously it used 3 2048x2048 pages, performance seems unaffected.
This is pretty much a clone of a post I made on itch.io, but my last planned feature, autosaving, has been added to Kymiball now.
The magic of Yulpers :3
So, I've managed to fix most of the worst bugs in Kymiball and will consider the jam version of this game complete for now, unless more bugs pop up.
@withthelove it eats so much time! So much! It'll be interesting to see what your entry is about, you haven't revealed much of your progress since the beginning (unlike myself who's spoiled half the game lol), so you could even have some exciting surprises in store!
The art style in Bouncing Pixel looks interesting, very Atari-esque ^^
That's another lesson learned I guess!
Always playtest your game from the beginning, not just the most recent features!
Nah, it's obviously not an intentional ripoff, I just find their looks very similar and Ori always instantly reminds me of Stitch.
I can't even take a break right now :P need to go through the whole thing trying to fix it all. The amount of bugs that I didn't know of is embarrasing...
Well, here I thought I was finished.....
Turns out that the game has a zillion bugs that my tester hasn't really warned me of at all :p So I guess I will have to spend the rest of the month just ironing out those.
And do I need to mention that the character is a ripoff of Stitch, the Disney character :P
To each their own. I think Ori looks like a confusing mess and I much prefer pixel games, even though I can see that Ori is well made.
Oh, I wasn't saying pixel games in general aren't beautiful! They are! Especially like the SNK games like Metal Slug and their fighting games, and the Capcom games like Megaman, just as you say.
It's just my game which isn't very visually impressive, it's really not where I've put the effort at all. It's still prettier than Ori though, because that's one of the ugliest pieces of shit modern games I've ever seen tbh. (the other one is Hearthstone) Talk about oversaturation~
Speaking of performance, Kymiball runs very smooth and fine, but then again I have a pretty decent pc :) I don't have any plans for mobile releases at all, so I guess the texture swapping won't be too much of a concern. The singe texture page that the game now uses is 4096x4096. Previously it used 3 2048x2048 pages, performance seems unaffected.
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