Yeah that Doom clone was actually kind of a pain because the customer wanted so much to be changed.
One thing I'm thinking about is that these new graphics you've made are much larger than your silver(marble mines, etc. - are you trying to make them fit with each other anyway?
An attempt where he looks sorta like a nerdy geologist, or Jeff Goldblum from Jurassic Park. But in the original game he was just a little boy, you said you wanted something different tho.
You're likely right, I should probably think of the sample not as a "sample intrument", but just a waveform which can be manipulated. Normal samples could be reserved just for percussion. IT has resonant filters so that's already the start of a basic SID-like sound. Perhaps by adjusting the sample offset of a square wave it would even be possible to create commodore-style PWM sound, but I'll have to play around with that for a while.
But I did once hear about a trick that could be done in old trackers to achieve 2-OP FM synthesis, by hacking the vibrato effect and using a sample as the vibrato waveform. I wonder if that can be done in OpenMPT; it would make for some truly unique sound.
You are right about that. There are many disadvantages to .ogg like you say. If my tracks were sample based, then I would've chosen .it obviously. But they are not, they are FM synth based relying on some modulation effects and such which cannot be replicated faithfully with samples, I think. I tried .vgm in the meantime, but executing the playback was actually rather costly performance wise, however .it definitely isn't, so I might try and see if any of my songs let themselves transcribe into a sample based format.
And with .sid I found the player unreliable and unable to replicate a track faithfully as it sounded in GoatTracker (understandable, since every SID chip is different, but undesirable)
I've tried Klystrack, however the problem with it is the unlcear documentation on how to actually implement the Klystrack format within games, at least I can't find anything useful.
Right now I was just going with .ogg temporarily, but I am up for the challenge of either turning the songs I have into .it, or maybe trying to figure out the Klystrack thing, though I have no idea where to begin with it. We'll see. ^^
Yeah the mine is too small I also think, it looks like it's surrounded by towers, still pretty tho.
Yeah that Doom clone was actually kind of a pain because the customer wanted so much to be changed.
One thing I'm thinking about is that these new graphics you've made are much larger than your silver(marble mines, etc. - are you trying to make them fit with each other anyway?
An attempt where he looks sorta like a nerdy geologist, or Jeff Goldblum from Jurassic Park. But in the original game he was just a little boy, you said you wanted something different tho.
These pics look really good! So clean and tidy!
Oh hi again Ninja Dog!
What I use to draw. hmm I have a tablet as well ^^ but for pixel art I use the mouse.
You're likely right, I should probably think of the sample not as a "sample intrument", but just a waveform which can be manipulated. Normal samples could be reserved just for percussion. IT has resonant filters so that's already the start of a basic SID-like sound. Perhaps by adjusting the sample offset of a square wave it would even be possible to create commodore-style PWM sound, but I'll have to play around with that for a while.
But I did once hear about a trick that could be done in old trackers to achieve 2-OP FM synthesis, by hacking the vibrato effect and using a sample as the vibrato waveform. I wonder if that can be done in OpenMPT; it would make for some truly unique sound.
You are right about that. There are many disadvantages to .ogg like you say. If my tracks were sample based, then I would've chosen .it obviously. But they are not, they are FM synth based relying on some modulation effects and such which cannot be replicated faithfully with samples, I think. I tried .vgm in the meantime, but executing the playback was actually rather costly performance wise, however .it definitely isn't, so I might try and see if any of my songs let themselves transcribe into a sample based format.
And with .sid I found the player unreliable and unable to replicate a track faithfully as it sounded in GoatTracker (understandable, since every SID chip is different, but undesirable)
I've tried Klystrack, however the problem with it is the unlcear documentation on how to actually implement the Klystrack format within games, at least I can't find anything useful.
Right now I was just going with .ogg temporarily, but I am up for the challenge of either turning the songs I have into .it, or maybe trying to figure out the Klystrack thing, though I have no idea where to begin with it. We'll see. ^^
Think I will just go with .ogg format.
Hmm. I'd be interested in hearing what you can do ^^ if you feel like bothering with it
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