I don't see any permission issues. I was even able to submit art via your credentials just fine. Are you, by chance, copying and pasting anything when attempting to submit art?
Pasting text or formatting from another source can often cause the white screen issue because unusual special characters (like the fancy angled double-quote that replaces the standard ASCII ["] when copying from some word processors) get pasted in to the submit form, but the website can't interpret them properly, so it just gives up.
If you are pasting anything into the submission form (and not typing it all directly) I recommend first pasting it into a text-neutral program like Notepad, then copying it from there and pasting it into the submission form to ensure no unusual ANSI characters or hidden formatting is interfering with the submission process.
"Featured art" is randomly selected by the website upon every page load. It is weighted towards the most favorited submissions. Therefore, the top 100 to 200 favorited submissions show up frequently, and the submissions with less than 10 favorites (bottom of tens of thousands) will probably never show up.
All members can mark submissions as favorite, so i guess you could say the featured art is chosen democratically. Old submissions have been around longer and have had more time for people to "vote" on them.
One reason preview images are easy to see but difficult to download is because Bart considered them "all rights reserved unless otherwise noted".
Bart wrote: "The trouble with explicitly stating that the preview images must fall under the same license as the actual files is that that might not be true for some older preview images, and it's impossible to know which ones that doesn't apply to. caeles points to a completely legitimate edge case.
We already have a rule that the preview images have to reflect what's in the actual content, but I prefer that this be kept a judgement call rather than an absolute hard and fast requirement. The key is to avoid misleading previews.
Furthermore, I would actually kind of prefer that the preview images not be freely licensed, unless the author explicitly says they are. When I get around to preserving the pages of deleted content, I want to be able to preserve the preview images so that people can identify what the content was, and if the preview images themselves are freely licensed, then in many cases that's essentially the same as allowing people to download the originals against the artist's wishes. (Note: I also plan to watermark the images on deleted content and perhaps do some other processing so as to make them otherwise impractical to use).
Flagging license issues is something I really hate having to do, particularly since a lot of time if it happens on someone's first post, they just abandon it and never come back. I really would prefer to avoid adding additional situations where it would be necessary to do that. I'd much rather tell people that preview images are all rights reserved unless otherwise noted."
There is no requirement that Previews be usable assets, only that they don't misrepresent what is in the downloadable files. Mockups are a great way to show how the asset is used, but the mockup itself isn't neccessarily in the downloads, it is usually not usable as an asset itself, and rarely misrepresents the content of the files.
Even if previews weren't openly-licensed, it would not mean OGA is violating trademarks because it would fall under fair use.
Awesome. Thanks for sharing. Good stuff. Keep it up! :)
I don't see any permission issues. I was even able to submit art via your credentials just fine. Are you, by chance, copying and pasting anything when attempting to submit art?
Pasting text or formatting from another source can often cause the white screen issue because unusual special characters (like the fancy angled double-quote that replaces the standard ASCII ["] when copying from some word processors) get pasted in to the submit form, but the website can't interpret them properly, so it just gives up.
If you are pasting anything into the submission form (and not typing it all directly) I recommend first pasting it into a text-neutral program like Notepad, then copying it from there and pasting it into the submission form to ensure no unusual ANSI characters or hidden formatting is interfering with the submission process.
Ah. Yes that's true. I missed your underlying goal:
yeah, spam filter gets overly suspicious sometimes. Try it now. :)
it's free until you earn over $100,000.00 in revenue from your game. Until then, it's still free even if you sell your game.
http://download.unity3d.com/company/legal/eula
this looks pretty great.
Congratulations AnthonyMyers: https://opengameart.org/content/grubcrawler
Thanks to all who participated. Medals awarded.
"Featured art" is randomly selected by the website upon every page load. It is weighted towards the most favorited submissions. Therefore, the top 100 to 200 favorited submissions show up frequently, and the submissions with less than 10 favorites (bottom of tens of thousands) will probably never show up.
All members can mark submissions as favorite, so i guess you could say the featured art is chosen democratically. Old submissions have been around longer and have had more time for people to "vote" on them.
One reason preview images are easy to see but difficult to download is because Bart considered them "all rights reserved unless otherwise noted".
There is no requirement that Previews be usable assets, only that they don't misrepresent what is in the downloadable files. Mockups are a great way to show how the asset is used, but the mockup itself isn't neccessarily in the downloads, it is usually not usable as an asset itself, and rarely misrepresents the content of the files.
Even if previews weren't openly-licensed, it would not mean OGA is violating trademarks because it would fall under fair use.
Also interested.
Some relevant posts from back in the day: https://opengameart.org/forumtopic/site-faqsubmission-guidelines-updates...
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