Primary tabs

Comments by User

Sunday, July 23, 2017 - 02:05

Do you get an error message? 

Saturday, July 22, 2017 - 20:42

What's wrong with those?

Sunday, July 9, 2017 - 17:54

Nothing playable, but at least my code runs! I'm excited. Thanks for all the encouragement, and your projects are looking good!

Saturday, July 8, 2017 - 12:43

Interesting gameplay mechanic. The slider controlling my character's jump and move power seems counter-intuitive though. I had no luck adapting to it. I think it may make for better gameplay if the character's speed/jump power remained constant, but the obstacles varied in height and width according to a sine function instead. As in, have the pits get wider or narrower instead of the jump power getting stronger or weaker, have the logs move up and down according to a sine function. The concept remains the same, but this would allow players to visualize the timing and challenge more intuitively I think.

Nice work!

Saturday, July 8, 2017 - 12:34

hmm... that shouldn't happen. I'll see what's going on there. Thanks for brining that to my attention. In the meantime, try a tag search for "power, up, powerup, power up, power-up"

 

Saturday, July 8, 2017 - 12:28

What about one of the effects from https://opengameart.org/content/electric-sound-effects-library (or a modification of one)?

I don't know what style your other effects are in, so it's difficult to know what to look for, but here are a few more potential sound effects that could be used or modified quickly in audacity to form such a sound effect: 

Wednesday, July 5, 2017 - 01:26

cc0 does kinda make CC-BY-3.0 unneccessary, but submissions are allowed to have multiple licenses. You, the user of the asset, can simply choose whichever one you want and follow the rules of that one license. See https://opengameart.org/content/faq#q-multilicense

It's possible skrjablin included both licenses so that searching the art archive for either license would still show this result.

Monday, July 3, 2017 - 03:25

Oh, dear. I'm going for less complex games than you all are yet I haven't made as much progress! O_o You all are so good at this. 

Saturday, July 1, 2017 - 13:41

Per Xtheth's followup statement, I believe (s)he figured it out: The issue was not the browser so much. The audio assets were being seen in an asset list, not any individual submission pages. When clicking on the icon, the audio asset doesn't open the submission page as it does with graphical assets. Instead, it attempts to play the first sample file. By clicking on the asset title just above the icon instead of the icon itself, the page opens to the submission page itself which shows all the download links, licenses, descriptions, etc.

Pages