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Tuesday, August 29, 2017 - 11:17

I have to agree with FiveAsOne. Why post art in the forum? The Art Submission section is specifically designed for posting art, including pixel art and tags.

Wednesday, August 23, 2017 - 13:40

@VennNo: yeah, I agree with capbros; witchybizness was solid stuff. What engine/language/framework did you use, if I may ask?

@capbros: hey, thanks! I was a bit overly ambitious with the features I wanted to add in the time alloted, but your encouragement is good to hear. I think I will continue developing it and really buff all the jagged corners to a polish.

I really did enjoy a bunch of these games. Just as a passing comment, I was impressed with phantom66's Deciding Factor and the enemy AI. I was intimidated by how inadequate my own AI coding has been by comparison, until phantom tells me it was pre-captured human ghosts that match your skill level as you increase in rank... That is so freaking clever! @Phantom if you don't mind I'm stealing that idea for some of my future projects. :)

 

Monday, August 21, 2017 - 14:48

Yes releasing any modifications to the asset under the same license is required. Not the whole game,  just the modifications to the asset. 

You would not need to add anything more to the credits if you resized the asset, but both the original and the resized version would be under the cc by sa license. 

You would just credit the author b_o not the submitter andrettin.

Monday, August 21, 2017 - 13:18

using this asset in a commercial game is fine. To comply with the license, your game needs to mention the author b_o prominently in your credits as well as indicate that the asset is cc-by-sa. Your whole game doesn't need to be licensed cc-by-sa, just this asset... and any modified assets you make using this asset as the base.

That means you can still charge money for people to play your game, but they don't have to buy your game just to use this asset and they're allowed to use this asset in their own projects if they want.

So in your credits screen you would put something like:

"germanic worker unit by b_o, licensed cc-by-sa 3.0, https://opengameart.org/content/germanic-worker"

and if you made any new units out of this asset, you would also put something like:

"mega-germaic worker bot unit by b_o and Archon, licensed cc-by-sa 3.0"

 

Does that make sense?

Monday, August 21, 2017 - 11:33

I might be able to help with licensing questions. What would you like to know?

Thursday, August 17, 2017 - 20:00

I used a few of these textures for my Clockwork Sphere in the game Celestite for the recent OGA game jam: https://itch.io/jam/opengame-art-game-jam/rate/162467

Turned out great. Thanks!

Thursday, August 17, 2017 - 19:59

I used these to designate my asset types on the credits menu in the game Celestite for the recent OGA game jam: https://itch.io/jam/opengame-art-game-jam/rate/162467

Thanks for sharing it!

Thursday, August 17, 2017 - 19:58

I used this as the Beam Move sound effect in the game Celestite for the recent OGA game jam: https://itch.io/jam/opengame-art-game-jam/rate/162467

Thanks for sharing it!

Thursday, August 17, 2017 - 19:58

I used this as the Phase Inversion sound effect in the game Celestite for the recent OGA game jam: https://itch.io/jam/opengame-art-game-jam/rate/162467

Thanks for sharing it!

Thursday, August 17, 2017 - 19:57

I used this as the Menu Item Select sound effect in the game Celestite for the recent OGA game jam: https://itch.io/jam/opengame-art-game-jam/rate/162467

Thanks for sharing it!

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