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Thursday, September 21, 2017 - 12:01

How do you feel about a prerendered animation? modeled in 3D, then record an animation of it in 2d?

Thursday, September 21, 2017 - 11:48

The character in the example kinda reminds me of Calciumtrice's work. Would any of his characters satisfy your needs?

Thursday, September 21, 2017 - 11:39

Played the game.

Do you want all the graphics to be exclusive to your game? Why not use some of the free stuff here on OGA? Your spritesheet only has one sprite in it, but it's 32x32, so there are LOTS and LOTS of compatible sprites that are free to use and have all the stuff your story mentions: grassy plains, trees, buildings, stepmothers, machines, all that stuff.

Wednesday, September 20, 2017 - 20:46

I understand what an NDA is. I'll still need 1/2 of my share of the first year's profit share up front in order to make the risk viable for me.

"Do you got any examples online?"

No. I prefer to keep the game concepts private to avoid others stealing them. Do you have any examples of the revenue-generating technology online?

Wednesday, September 20, 2017 - 14:57

"... at least in the millions per year"

Excellent. That's what I like to hear.

"Well, there is not much of a risk"

I am glad there is low risk to you and that you are confident in the product. That brings me to the next item of business:

"... so you see that I in fact got some experience, here's an archive of some of my win32 games and apps projects: http://anticrap.byethost3.com/?i=2"

I've reviewed these games, but there is no indication of how much revenue these generated. I assume because these games either didn't use the particular innovative technology you are proposing this partnership upon.. OR those details are part of the proprietary nature of the secrets of this innovative technology, which is understandable; something with this much potential needs to be guarded closely.

Either way, this revenue-generating technology is untested, so the risk would be predominantly on my end by cementing a partership and signing NDA's et cetera. In order to make this venture viable for me, I would need my share of the first year's projected revenue up front. At $1,000,000 per year, 50% of which is my own share, that comes to $500,000.

However, I'm willing to concede that revenues will not be in full swing within the first year of production. I would be taking a loss, but I'd be willing to go as low as half of a year's projected revenue up front. That comes to 50% of 50% of $1,000,000, which is $250,000 payable upon signing of the Non-Disclosure Agreements.

What do you say, partner?

Wednesday, September 20, 2017 - 12:44

I beleive I have a game that meets that description. How much revenue do you expect such a joint venture to produce?

Tuesday, September 19, 2017 - 15:10

I'm in!

What is it you'd be adding to my game?

Monday, September 18, 2017 - 11:01

Congratulations chasersgaming: https://opengameart.org/content/clouds-3

Thanks to all who participated. Medals awarded.

Tuesday, September 12, 2017 - 19:56
Tuesday, September 12, 2017 - 19:34

The grass tiles are very similar.

  • Butch's sheet.png tile (5, 5) is identical to Kelvin's rpg16px>ground.png tile (0, 1) with a 1 pixel vertical offset.
  • Butch's sheet.png tile (6, 5) is identical to Kelvin's rpg16px>ground.png tile (1, 0) with a 1 pixel vertical offset.

@Kelvin Shadewing: Other than that, are there others that appear to be borrowed? Can you show where you had your tileset before Butch? Your asset was uploaded in 2016. Butch's was uploaded in 2014. Is it possible you borrowed from him or you both borrowed from the same inspiration?

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