I love it. The only issue I came across was that when pushing a box downward, then stopping and moving right or left of the box would sometimes push the box one more space downward. Good puzzle game.
Fun. No lag issues. I found my vehicle's speed difficult to control, though. It seems like letting off the accelerator (up arrow) will immediately apply the breaks, but holding the down arrow allows the car to coast at a more natural deceleration. This seems reversed to me; Shouldn't letting off the up arrow let the car coast with a slow deceleration, while pressing the down arrow apply the breaks and decelerate rapidly?
hmm... I can see why the spam filter thought that might be spam. There are a lot of links with the first being to newgrounds; a site we have recieved spam for before. However, this should not give you any trouble now. If that turns out to be untrue, let me know here. :)
What if you made two custom private collections? "stuff i like" and "stuff I'm definitely using". You can move stuff from one collection to the other easily, and the credits file will only contain the stuff you need. It's pretty quick to select your collection in the drop-down and click "add to collection" when you see a submission you like. That's kinda what I've been doing as well http://opengameart.org/content/random-visual-effects
All collections on OGA have that kind of script already. Just collect the art you plan to use, then click on the "download credits file" link at the bottom of the collection page. There is also an auto generated collection of all the assets you've downloaded on your profile page under the "my downloads" tab (only you can see it)
If that isn't what you're asking for, i can tell you what *I* do to keep it all organised: i have a folder called "asset collections". Inside that folder are 6 folders each named for the different licenses of the assets (CC0, GPL 2.0, etc. You may have fewer since you probably stick to 3 licenses instead of 6). Inside each of those folders is a copy of the license text and one folder named for each artist who's assets I'm using. Inside each of THOSE folders is the assets themselves, plus a credit/attribution file detailing the artist name, attribution instructions, and their site url.
Complicated, i know, but it keeps it all thoroughly organized.
Looks good. Search indexing isn't instant. It may take about a day before submissions will show up in search, but that mine asset is showing up in the 2D art section
I love it. The only issue I came across was that when pushing a box downward, then stopping and moving right or left of the box would sometimes push the box one more space downward. Good puzzle game.
Fun. No lag issues. I found my vehicle's speed difficult to control, though. It seems like letting off the accelerator (up arrow) will immediately apply the breaks, but holding the down arrow allows the car to coast at a more natural deceleration. This seems reversed to me; Shouldn't letting off the up arrow let the car coast with a slow deceleration, while pressing the down arrow apply the breaks and decelerate rapidly?
@justin Lewis: LGPL can be used commercially. All licenses on OGA can be used commercially. See http://opengameart.org/content/faq#q-proprietary
Besides, even if the LGPL conflicted with someone's project, they could just use this asset under CC-BY instead. See http://opengameart.org/content/faq#q-multilicense
Nice, yeah? :)
hmm... I can see why the spam filter thought that might be spam. There are a lot of links with the first being to newgrounds; a site we have recieved spam for before. However, this should not give you any trouble now. If that turns out to be untrue, let me know here. :)
What if you made two custom private collections? "stuff i like" and "stuff I'm definitely using". You can move stuff from one collection to the other easily, and the credits file will only contain the stuff you need. It's pretty quick to select your collection in the drop-down and click "add to collection" when you see a submission you like. That's kinda what I've been doing as well http://opengameart.org/content/random-visual-effects
All collections on OGA have that kind of script already. Just collect the art you plan to use, then click on the "download credits file" link at the bottom of the collection page. There is also an auto generated collection of all the assets you've downloaded on your profile page under the "my downloads" tab (only you can see it)
If that isn't what you're asking for, i can tell you what *I* do to keep it all organised: i have a folder called "asset collections". Inside that folder are 6 folders each named for the different licenses of the assets (CC0, GPL 2.0, etc. You may have fewer since you probably stick to 3 licenses instead of 6). Inside each of those folders is a copy of the license text and one folder named for each artist who's assets I'm using. Inside each of THOSE folders is the assets themselves, plus a credit/attribution file detailing the artist name, attribution instructions, and their site url.
Complicated, i know, but it keeps it all thoroughly organized.
Can you post here the content you were trying to post when it spam-blocked you?
Winner: MedicineStorm!
http://opengameart.org/content/denzis-time-weather-biome-gui
...wait, that's me. Woohoo! Thanks everyone!
Congratulations and thanks to all who participated!
Looks good.
Search indexing isn't instant. It may take about a day before submissions will show up in search, but that mine asset is showing up in the 2D art section
2d art was correct.
CC0 is good but it doesn't require people to credit you. If you want credit, i recommend CC-BY or OGA-BY.
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