It is a known bug. Unfortunately, it is a low-priority high-level-of-effort fix.
In the meantime, (after verifying the author has explicitly licensed the works with an OGA-accepted license) mark it "yes" and make a clear note of who the author actually is in the description including a link to the source page or author's website.
Nice. Instructions are clearer. I love the eyeballs watching the cursor. Running animations are hilarious and really add to the theme.
I reached an effectively infinite score after level 6. The buildings just instantly exploded as soon as the round starts, moves on to next round, buildings explode, repeat. Initial building health set to zero after round 6?
Multilingual support is way above my authority, to be honest. I don't know anything about drupal's language setup. There is certainly no plan for that at this time, but I'm guessing the cost/benefit ratio is prohibitive.
Your willingness to help out is definitely a step toward feasibility, though. Thanks. :)
Alright, let's give that a shot. NOTE: This may be a temporary change. This is experimental!
I personally prefer "is all of" because I typically like to have very specific results, but I think you're right. When someone searches for their tags and sees no results, they may tend to think "oh, I guess it doesn't exist", whereas if they search for all those tags but see too many results they probably think "oh, wow. I need to narrow my search. How can I do that? Ah, there's a handy dropdown for that!"
I have no problem clicking the dropdown and changing it to "is all of" each time I search, but if anyone sees problems with the new default, say so.
Well, that is true for most other cc-by licensed works, but Sharm and Master Redshrike gave an anti-DRM waiver for all their CC-BY LPC stuff. Thus, my statement about...
"... compliance depends on ... to a lesser extent, which author produced the particular set of LPC assets you're using."
There were no known licensing or copyright problems with that asset. It appears as if George_ himself requested the asset be removed. I attempted to contact George_ directly about this asset about 3 months ago, but have received no reply. Although the license is irrevokable, I can only assume it was taken down because the author doesn't want people to use the asset any longer... or at least he wishes to minimise its use.
Needed a sealed envelope and a corresponding opened envelope for my game. Made a broken seal version of the envelope. Figured someone else might find it useful
I agree every 2 weeks may be to a bit too frequent. However, I don't think art challenges saturating the Latest Art section is much of a concern. I'm guessing it will be saturated by several submitters, not just one, so it is still showcasing new art by various artists and, furthermore, draws attention to the art challenges which I think is a good thing. Also, the saturation will probably only occur near the end of a challenge deadline and won't dominate the site for weeks on end.
I understand the benefits of asset claiming; It encourages the use of multiple submissions instead of 5 people all using the same asset to the exclusion of 4 others. However, it would be difficult for programmers to take advantage of. For example, I may say "I am using this asset", and focus my game on that one asset. Another (already claimed) asset may have worked better for me, but I use the one asset instead just so I can get the bonus points. Then chasersgaming comes along and says "oh I'm using this same asset, too" which eliminates my bonus. WTF, chasersgaming?!
Just kidding, but the point is I don't know if a claim comes with enough of a guarantee for programmers to invest time in an asset. The underlying concept is good, and I like the "well used" idea, though.
It is a known bug. Unfortunately, it is a low-priority high-level-of-effort fix.
In the meantime, (after verifying the author has explicitly licensed the works with an OGA-accepted license) mark it "yes" and make a clear note of who the author actually is in the description including a link to the source page or author's website.
See also: http://opengameart.org/forumtopic/uploading-other-authors-works
Nice. Instructions are clearer. I love the eyeballs watching the cursor. Running animations are hilarious and really add to the theme.
I reached an effectively infinite score after level 6. The buildings just instantly exploded as soon as the round starts, moves on to next round, buildings explode, repeat. Initial building health set to zero after round 6?
Multilingual support is way above my authority, to be honest. I don't know anything about drupal's language setup. There is certainly no plan for that at this time, but I'm guessing the cost/benefit ratio is prohibitive.
Your willingness to help out is definitely a step toward feasibility, though. Thanks. :)
Alright, let's give that a shot. NOTE: This may be a temporary change. This is experimental!
I personally prefer "is all of" because I typically like to have very specific results, but I think you're right. When someone searches for their tags and sees no results, they may tend to think "oh, I guess it doesn't exist", whereas if they search for all those tags but see too many results they probably think "oh, wow. I need to narrow my search. How can I do that? Ah, there's a handy dropdown for that!"
I have no problem clicking the dropdown and changing it to "is all of" each time I search, but if anyone sees problems with the new default, say so.
Well, that is true for most other cc-by licensed works, but Sharm and Master Redshrike gave an anti-DRM waiver for all their CC-BY LPC stuff. Thus, my statement about...
Yay! :D
There were no known licensing or copyright problems with that asset. It appears as if George_ himself requested the asset be removed. I attempted to contact George_ directly about this asset about 3 months ago, but have received no reply. Although the license is irrevokable, I can only assume it was taken down because the author doesn't want people to use the asset any longer... or at least he wishes to minimise its use.
See also: http://opengameart.org/comment/54586#comment-54586
Winner: One Man Army!
http://opengameart.org/content/resurrection-spell-sfx
Congratulations and thanks to all who participated!
Screenshot?
Needed a sealed envelope and a corresponding opened envelope for my game. Made a broken seal version of the envelope. Figured someone else might find it useful
(all credit and attribution to Ravenmore)
I agree every 2 weeks may be to a bit too frequent. However, I don't think art challenges saturating the Latest Art section is much of a concern. I'm guessing it will be saturated by several submitters, not just one, so it is still showcasing new art by various artists and, furthermore, draws attention to the art challenges which I think is a good thing. Also, the saturation will probably only occur near the end of a challenge deadline and won't dominate the site for weeks on end.
I understand the benefits of asset claiming; It encourages the use of multiple submissions instead of 5 people all using the same asset to the exclusion of 4 others. However, it would be difficult for programmers to take advantage of. For example, I may say "I am using this asset", and focus my game on that one asset. Another (already claimed) asset may have worked better for me, but I use the one asset instead just so I can get the bonus points. Then chasersgaming comes along and says "oh I'm using this same asset, too" which eliminates my bonus. WTF, chasersgaming?!
Just kidding, but the point is I don't know if a claim comes with enough of a guarantee for programmers to invest time in an asset. The underlying concept is good, and I like the "well used" idea, though.
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