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Saturday, March 4, 2017 - 10:54

What if you made two custom private collections? "stuff i like" and "stuff I'm definitely using". You can move stuff from one collection to the other easily, and the credits file will only contain the stuff you need. It's pretty quick to select your collection in the drop-down and click "add to collection" when you see a submission you like. That's kinda what I've been doing as well http://opengameart.org/content/random-visual-effects

Saturday, March 4, 2017 - 03:59

All collections on OGA have that kind of script already. Just collect the art you plan to use, then click on the "download credits file" link at the bottom of the collection page. There is also an auto generated collection of all the assets you've downloaded on your profile page under the "my downloads" tab (only you can see it) 

If that isn't what you're asking for, i can tell you what *I* do to keep it all organised: i have a folder called "asset collections". Inside that folder are 6 folders each named for the different licenses of the assets (CC0, GPL 2.0, etc. You may have fewer since you probably stick to 3 licenses instead of 6). Inside each of those folders is a copy of the license text and one folder named for each artist who's assets I'm using. Inside each of THOSE folders is the assets themselves, plus a credit/attribution file detailing the artist name, attribution instructions, and their site url.

Complicated, i know, but it keeps it all thoroughly organized. 

Saturday, March 4, 2017 - 03:44

Can you post here the content you were trying to post when it spam-blocked you? 

Monday, February 27, 2017 - 08:41

Winner: MedicineStorm!

http://opengameart.org/content/denzis-time-weather-biome-gui

...wait, that's me. Woohoo! Thanks everyone! 

Congratulations and thanks to all who participated!

Friday, February 17, 2017 - 13:19

Looks good. 
Search indexing isn't instant. It may take about a day before submissions will show up in search, but that mine asset is showing up in the 2D art section

Friday, February 17, 2017 - 12:59

2d art was correct. 

CC0 is good but it doesn't require people to credit you. If you want credit, i recommend CC-BY or OGA-BY.

Wednesday, February 15, 2017 - 14:00

Oh. Ok... What is it you're looking for, then? Someone to help code a specialized web service?

Wednesday, February 15, 2017 - 13:28

you mean like the weekly art challenges we're doing right now? http://opengameart.org/forumtopic/weekly-challenge-share-the-love-due-fe...

If you wanted to jump on board with that, that'd be awesome. Heck, you should add to the suggestions for up-coming challenge topics. OGA would be a perfect place to host art challenges like that. If we're both promoting them, all the better.

Wednesday, February 15, 2017 - 12:30

Hmm... I was assuming that since the tool's author was using CC0 assets and did not specify any (other) license, he would give it the default license of CC0. That isn't an assumption I should make, though.

On the other hand, software tools do not typically change the license of the asset being derived. Using Photoshop on a CC0 picture doesn't make the picture subject to the Adobe EULA. Using a macintosh laptop to produce synth music doesn't force the resultant song to be under Apple's OS software license. Usually, the output's license is determined by the input's license plus any additional restrictions you, the user of the tool, are permitted to add (if you so choose). Is there reason to suspect this tool is any different?

Wednesday, February 15, 2017 - 11:02

I can usually find existing stuff on the site to get people started until they find an artist to work with, but this is a pretty tough one. There are plenty of guns to put in his hand, but the closest thing I could find to the character himself is http://opengameart.org/content/gangster-0 and http://opengameart.org/content/cruz-the-gangsta

 

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