Hmm... I was assuming that since the tool's author was using CC0 assets and did not specify any (other) license, he would give it the default license of CC0. That isn't an assumption I should make, though.
On the other hand, software tools do not typically change the license of the asset being derived. Using Photoshop on a CC0 picture doesn't make the picture subject to the Adobe EULA. Using a macintosh laptop to produce synth music doesn't force the resultant song to be under Apple's OS software license. Usually, the output's license is determined by the input's license plus any additional restrictions you, the user of the tool, are permitted to add (if you so choose). Is there reason to suspect this tool is any different?
Considering the components are CC0, and they are derived from CC0 components, In my honest opinion, stuff generated by that tool would be CC0. Good job connecting the dots. I couldn't find the relationship between macouno's parts and greyoxide's parts until you provided that link.
As for "concluding for sure that it can be used in a commercial game without legal risk"... well, my honest opinion doesn't cover that, I'm afraid. You'd want to talk to a lawyer for that kind of surety... or the author, macouno. But I know you already tried to contact him and have gotten no response. :(
@"talkative points": OGA grants users points for performing various actions. Most of them involve submitting art of some kind. "Talkative" points are awareded when you participate in a discussion here in the forums or on specific art submissions. Your three comments above earned you three talkative points. They're mostly just for fun, but I think they are indeed fun. :) See http://opengameart.org/comment/55632#comment-55632 for a list of the various points and medals you can get.
The best place for this would probably be in the "show off your project" forum, but it also makes sense in the programming forum if you prefer. Would you like me to move it to "show off your project"?
P.S. Please do not make duplicate posts on multiple forums.
Hmm... I was assuming that since the tool's author was using CC0 assets and did not specify any (other) license, he would give it the default license of CC0. That isn't an assumption I should make, though.
On the other hand, software tools do not typically change the license of the asset being derived. Using Photoshop on a CC0 picture doesn't make the picture subject to the Adobe EULA. Using a macintosh laptop to produce synth music doesn't force the resultant song to be under Apple's OS software license. Usually, the output's license is determined by the input's license plus any additional restrictions you, the user of the tool, are permitted to add (if you so choose). Is there reason to suspect this tool is any different?
I can usually find existing stuff on the site to get people started until they find an artist to work with, but this is a pretty tough one. There are plenty of guns to put in his hand, but the closest thing I could find to the character himself is http://opengameart.org/content/gangster-0 and http://opengameart.org/content/cruz-the-gangsta
Considering the components are CC0, and they are derived from CC0 components, In my honest opinion, stuff generated by that tool would be CC0. Good job connecting the dots. I couldn't find the relationship between macouno's parts and greyoxide's parts until you provided that link.
As for "concluding for sure that it can be used in a commercial game without legal risk"... well, my honest opinion doesn't cover that, I'm afraid. You'd want to talk to a lawyer for that kind of surety... or the author, macouno. But I know you already tried to contact him and have gotten no response. :(
Botanic to the rescue! (again)
If anyone sees that AJAX error return, please drop a comment on this thread.
@bluecarrot16: still not sure what that white page bug is. Let me know when you have a moment to help me debug it. :)
hmm... That usually only happens when clicking the preview button. Is the content you're trying to post being pasted from the clipboard?
City Building Game Art's stuff has a lot of things that look very much like the same style as your preview image above: http://opengameart.org/users/city-building-game-art
There is also the broader Isometric Tiles collection. Not everything will be what you're looking for, but it might get you in the right neighborhood. (You could also try an advanced tag search for "Isometric")
@"talkative points": OGA grants users points for performing various actions. Most of them involve submitting art of some kind. "Talkative" points are awareded when you participate in a discussion here in the forums or on specific art submissions. Your three comments above earned you three talkative points. They're mostly just for fun, but I think they are indeed fun. :) See http://opengameart.org/comment/55632#comment-55632 for a list of the various points and medals you can get.
This is a fun challenge! Here is my Share The Love submission:
http://opengameart.org/content/denzis-time-weather-biome-gui
Hey Denzi, I created a derivative of the little weather scenery window portion of this asset: http://opengameart.org/content/denzis-time-weather-biome-gui
Thanks again for making this available.
@chasersgaming; Well, it applies to you (and others) also, but I was answering capbros' question above. :)
Yeah, we're working on that error. See also: http://opengameart.org/forumtopic/site-bug
Groovy. I'll check it out.
The best place for this would probably be in the "show off your project" forum, but it also makes sense in the programming forum if you prefer. Would you like me to move it to "show off your project"?
P.S. Please do not make duplicate posts on multiple forums.
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