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Thursday, February 2, 2017 - 17:34

The Liberated Pixel Cup set is generally pretty adaptable to RPGMaker formats. Might those work for what you're looking for?

Wednesday, February 1, 2017 - 15:06

I don't have a need for 3D assets, but the sound effects in this pack are great!

Tuesday, January 31, 2017 - 10:23

Great submissions!

"...post submissions to the regular art page but tag them Challenge and Science."

meaning tag them Challenge and Science ("Challenge, Science") not "Challenge and Science"

Monday, January 30, 2017 - 10:37

I might need p0ss's help for a sidebar widget. They seem pretty... delicate to me. In the meantime, I don't mind updating the front-page post each time for a while.

Sunday, January 29, 2017 - 18:01

Draft a post and I'll see about putting it in the blog section. Not sure how yet, but I bet I can figure it out. 

Thursday, January 26, 2017 - 17:52

Whelp, I've tried several things to resolve this, but it looks like svg's just can't be used as previews. Fortunately there is nothing wrong with having them as the asset itself. I'll remove .svg as one of the file types available for previews, but in the meantime, I recommend having jpg versions of the svg asset in the preview so people can still see what they look like before downloading them. :)

Wednesday, January 25, 2017 - 18:09

It is a known bug. Unfortunately, it is a low-priority high-level-of-effort fix.

In the meantime, (after verifying the author has explicitly licensed the works with an OGA-accepted license) mark it "yes" and make a clear note of who the author actually is in the description including a link to the source page or author's website.

See also: http://opengameart.org/forumtopic/uploading-other-authors-works

Wednesday, January 25, 2017 - 11:54

Nice. Instructions are clearer. I love the eyeballs watching the cursor. Running animations are hilarious and really add to the theme.

I reached an effectively infinite score after level 6. The buildings just instantly exploded as soon as the round starts, moves on to next round, buildings explode, repeat. Initial building health set to zero after round 6?

 

Wednesday, January 25, 2017 - 11:36

Multilingual support is way above my authority, to be honest. I don't know anything about drupal's language setup. There is certainly no plan for that at this time, but I'm guessing the cost/benefit ratio is prohibitive.

Your willingness to help out is definitely a step toward feasibility, though. Thanks. :)

Wednesday, January 25, 2017 - 11:14

Alright, let's give that a shot. NOTE: This may be a temporary change. This is experimental!

I personally prefer "is all of" because I typically like to have very specific results, but I think you're right. When someone searches for their tags and sees no results, they may tend to think "oh, I guess it doesn't exist", whereas if they search for all those tags but see too many results they probably think "oh, wow. I need to narrow my search. How can I do that? Ah, there's a handy dropdown for that!"

I have no problem clicking the dropdown and changing it to "is all of" each time I search, but if anyone sees problems with the new default, say so.

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