@legopikmin: yes, based on the license selected, there are requirements to use this in a game. If you're not sure what a license requires of you, just click the license icon ( for example) to review the details of that license.
In this case, the license is CC BY-SA, so in summary, you're required to credit Skorpio in your game (a link back to this page is a good idea as well) indicate this asset is licensed CC BY-SA, and finally share any derivatives or new art you create based on this asset under the same license.
I think enemies (in more advanced levels) would be great, but I think they should be somewhat simple-acting enemies. Like a turrent that fires on anything in their line of sight, but the turret never moves around or turns to face a different direction. Having free-roaming enemies that can move around and slaughter you or your clones would be extremely difficult to manage; The player would be frantically trying to simultaneously flee and fight the enemy without screwing up their carefully-positioned arrangement of clones.
...Unless the game is turn-based or the enemies only move when you do (think Super-Hot) That could work.
The red layer seems to be just for demonstration of the transparency. Hiding the black background layer as well as "layer 1" under the bubble group is all it takes to replicate the preview image.
Yes, CC BY and CC-BY-SA already disallow DRM, but many artists have waived the anti-drm clause because, although it's a noble cause, restricting it often limits usability. So there is some mixed feelings about DRM restrictions.
Unless Against DRM license adds something fundamental not already present in CC BY licenses, I wonder how much use it would see on OGA.
You are definitely not blocked in any way. I made an adjustment that should not affect any legit user, but should allow you to post. Try logging out, logging in, reattempt post.
Welcome! I've used LÖVE some. :)
Excellent contribution. If you have any questions, just ask. Everyone's pretty willing to help out.
@Styno333: looks like the Voxel pack.
@legopikmin: yes, based on the license selected, there are requirements to use this in a game. If you're not sure what a license requires of you, just click the license icon ( for example) to review the details of that license.
In this case, the license is CC BY-SA, so in summary, you're required to credit Skorpio in your game (a link back to this page is a good idea as well) indicate this asset is licensed CC BY-SA, and finally share any derivatives or new art you create based on this asset under the same license.
Other assets on OGA may have other licenses, but none of the licenses forbid you from using them in a commercial game. See also http://opengameart.org/content/faq#q-proprietary.
Derivative works should be posted just like you did.
you're all good.
I think enemies (in more advanced levels) would be great, but I think they should be somewhat simple-acting enemies. Like a turrent that fires on anything in their line of sight, but the turret never moves around or turns to face a different direction. Having free-roaming enemies that can move around and slaughter you or your clones would be extremely difficult to manage; The player would be frantically trying to simultaneously flee and fight the enemy without screwing up their carefully-positioned arrangement of clones.
...Unless the game is turn-based or the enemies only move when you do (think Super-Hot) That could work.
^that, also.
The red layer seems to be just for demonstration of the transparency. Hiding the black background layer as well as "layer 1" under the bubble group is all it takes to replicate the preview image.
Yes, CC BY and CC-BY-SA already disallow DRM, but many artists have waived the anti-drm clause because, although it's a noble cause, restricting it often limits usability. So there is some mixed feelings about DRM restrictions.
Unless Against DRM license adds something fundamental not already present in CC BY licenses, I wonder how much use it would see on OGA.
Ooh! "Featured Art" on the main page! I love it.
You are definitely not blocked in any way. I made an adjustment that should not affect any legit user, but should allow you to post. Try logging out, logging in, reattempt post.
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