Art aficionado (bronze): "favorite" at least 5 submissions.
Art aficionado (silver): "favorite" at least 40 submissions.
Art aficionado (gold): "favorite" at least 100 submissions.
Talkative (bronze): Make at least 10 comments on submissions or in the forums.
Talkative (bronze): Make at least 200 comments on submissions or in the forums.
Talkative (bronze): Make at least 500 comments on submissions or in the forums.
Popular (bronze): Receive at least 5 "favorites" on your submissions.
Popular (silver): Receive at least 40 "favorites" on your submissions.
Popular (gold): Receive at least 100 "favorites" on your submissions.
2D art contributor (bronze): Submit at least 1 2D art asset.
2D art contributor (silver): Submit at least 15 2D art asset.
2D art contributor (gold): Submit at least 50 2D art asset.
Music contributor (bronze): Submit at least 1 music asset.
Music contributor (silver): Submit at least 15 music assets.
Music contributor (gold): Submit at least 50 music assets.
Sound contributor (bronze): Submit at least 1 sound effect asset.
Sound contributor (silver): Submit at least 15 sound effect assets.
Sound contributor (gold): Submit at least 50 sound effect assets.
3D art contributor (bronze): Submit at least 1 3D asset.
3D art contributor (silver): Submit at least 15 3D assets.
3D art contributor (gold): Submit at least 50 3D assets.
Texture contributor (bronze): Submit at least 1 texture asset.
Texture contributor (silver): Submit at least 15 texture assets.
Texture contributor (gold): Submit at least 50 texture assets.
Document contributor (bronze): Submit at least 1 document asset.
Document contributor (silver): Submit at least 15 document assets.
Document contributor (gold): Submit at least 50 document assets.
Art contributor (bronze): Submit at least 20 assets of any type.
Art contributor (silver): Submit at least 100 assets of any type.
Art contributor (gold): Submit at least 500 assets of any type.
Weekly challenge medals. All of the challenges and cotests listed below are closed. However, there may be new challenges in the future. A few challenges used unique medals.
Contest participant: Participate in one of the occasional contests (or challenges?) hosted on OGA.
Contest winner: Win one of the occasional contests (or challenges?) hosted on OGA.
Miniboss challenge participant: Participate in the Miniboss art challenge (contest closed)
Site administrator: Volunteer to become a site administrator on OGA. PM one of the senior Admins, like Bart, Redshrike, p0ss(?), Botanic, Sharm, or Clint Bellanger. Of course, they are under no obligation to promote anyone to admin status. Some form of interview may follow.
Founder: Steal bart's identity. Seamlessly integrate yourself into his daily life. Take over his responsibilities. Let no one know of your deception.
"...are simple resizes and Unity editor formatting counted as "modifying" and relivant for sharing[?]"
Probably not, but if you want to be sure you're in the clear, I'd share the resized, final version, you end up using in-game. Whether that is totally neccessary is up to Skorpio, ultimately.
"...you can't technically share that outside of the Unity editor..."
Yeah, what is typically a convenient feature of Unity could be seen as 'technological measures that legally restrict others from doing anything the license permits', so you may want to find a way to share a copy of the final version you use in-game in a manner separate from (but packaged with) the executable created by Unity. Maybe a zip file with a copy of the (un)modified asset inside that players download with the executable? This might not be fully necessary, but it is something to be aware of if the author feels unity's asset packing counts as DRM.
It is easy to get weighed down by the technicalities of CC BY-SA, and there are ongoing (and unending) discussions about it already, but asking questions when you're unsure is wise. When possible, contacting the author about such concerns is often the best and simplest solution. I'll let Skorpio address that directly if he so chooses.
To be clear, you can sell your game and use this skybox so long as you credit and link and share any modifications you make to this skybox under the same terms (CC-BY-SA license).
Fun! I love this kind of game! My bronze axe was no match for the raw destructive might of a fluffy sheep, though. Frame rate seems prohibitively slow, but that might be the computer I'm using.
I'm assuming combat damage isn't implemented yet? I seem to be immune to all damage and can't make a dent in the enemies either. Result: hoard of mutually impotent monsters following me around the dungeon as I open treasure chests. :)
movement seems pretty slow. I didn't know where "upper left corner" was on a 3D village, but I seemed to find the dungeon by accident, so that worked out. :)
you can post it in the programming forum: http://opengameart.org/forums/programming-0 or submit it as a document. screenshots of it in action will probably be very helpful in drawing the eyes of the 'right people' regardless of which place you post.
Also: creating a code section would go against the grain of OGA quite a bit and could have a negative impact on search. See also this similar discussion.
I'm willing to do much of this. I even have some authority to do it. I might even have the time to do it! :D
Unfortunately I lack the advanced access (or perhaps just the knowledge of how to access the advanced stuff) nor do I have the familiarity with drupal to execute some of these fixes. I tried reading up on some of the resources provided earlier, but they don't really cover the complex stuff like this. If there is some task that might help in the meantime (like refactoring the fuzzbolts inside the flux capacitor) that has to be done on a regular basis, I'm your person. I just need someone to show me how to do whatever mundane task that the other admins don't have time to do all the time.
p0ss? Master Redshrike? Any crash courses you can give me? I'll do the dirty work, just show me to the shovel.
Weekly challenge medals. All of the challenges and cotests listed below are closed. However, there may be new challenges in the future. A few challenges used unique medals.
Other medals.
I think that's all of them. Did I miss any?
Yep. Aforementioned responses removed. Spam. Thanks for marking them as such. :)
Probably not, but if you want to be sure you're in the clear, I'd share the resized, final version, you end up using in-game. Whether that is totally neccessary is up to Skorpio, ultimately.
Yeah, what is typically a convenient feature of Unity could be seen as 'technological measures that legally restrict others from doing anything the license permits', so you may want to find a way to share a copy of the final version you use in-game in a manner separate from (but packaged with) the executable created by Unity. Maybe a zip file with a copy of the (un)modified asset inside that players download with the executable? This might not be fully necessary, but it is something to be aware of if the author feels unity's asset packing counts as DRM.
It is easy to get weighed down by the technicalities of CC BY-SA, and there are ongoing (and unending) discussions about it already, but asking questions when you're unsure is wise. When possible, contacting the author about such concerns is often the best and simplest solution. I'll let Skorpio address that directly if he so chooses.
To be clear, you can sell your game and use this skybox so long as you credit and link and share any modifications you make to this skybox under the same terms (CC-BY-SA license).
Off-topic comments after this point will be deleted.
Fun! I love this kind of game! My bronze axe was no match for the raw destructive might of a fluffy sheep, though. Frame rate seems prohibitively slow, but that might be the computer I'm using.
Nice work!
Nice. Has some potential. Good start.
I'm assuming combat damage isn't implemented yet? I seem to be immune to all damage and can't make a dent in the enemies either. Result: hoard of mutually impotent monsters following me around the dungeon as I open treasure chests. :)
movement seems pretty slow. I didn't know where "upper left corner" was on a 3D village, but I seemed to find the dungeon by accident, so that worked out. :)
you can post it in the programming forum: http://opengameart.org/forums/programming-0 or submit it as a document. screenshots of it in action will probably be very helpful in drawing the eyes of the 'right people' regardless of which place you post.
Also: creating a code section would go against the grain of OGA quite a bit and could have a negative impact on search. See also this similar discussion.
Keep it on topic, guys.
I'm willing to do much of this. I even have some authority to do it. I might even have the time to do it! :D
Unfortunately I lack the advanced access (or perhaps just the knowledge of how to access the advanced stuff) nor do I have the familiarity with drupal to execute some of these fixes. I tried reading up on some of the resources provided earlier, but they don't really cover the complex stuff like this. If there is some task that might help in the meantime (like refactoring the fuzzbolts inside the flux capacitor) that has to be done on a regular basis, I'm your person. I just need someone to show me how to do whatever mundane task that the other admins don't have time to do all the time.
p0ss? Master Redshrike? Any crash courses you can give me? I'll do the dirty work, just show me to the shovel.
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