Eh, the button abuse is not bad. It's pretty easy to tell it isn't spam. The hard part is finding all the actual spam.
This site is too awesome to die. I'd help resolve the administration issues if I can, but I'd need botanic or somebody to show me the ropes on the backend. Unfortunately, if Bart or the guys familiar with the code had the time to show me around, they'd rather keep spending that time fixing stuff.
One way for everyone to help fight spam is to click "Report Spam" as soon as you see a spammy comment. I noticed no one had flagged either of those two comments. (that, or the "report spam" button only works for me)
If you see spam and you don't flag it as spam, expect a lot of spam. If you see a spam comment but you're pretty sure someone else probably reported it as spam already... report it anyway. A lot of the comments that only one person marks as spam aren't actually spam. They're just posts that someone didn't particularly like. Seems like a lot of people see "report spam" and think it says "punish the person who made this comment because I don't like it". Heck, some of my comments are at the top of the "spam" list any time I point out a potential licensing concern. So it helps when more than one person thinks the comment is not legit.
your latest submissions look pretty great to me. Yeah, the first submission is what it starts with for the auto-generated preview, but moderators will occasionally need to refresh the submission to get the latest addtions to show up in the "textures in this pack" section.
Groovy. Post a link here when they're ready. I'd like to take a look.
...By the way, if you uploaded assets here that you didn't want shared anywhere else, i'm not sure that could be inforced.
"if I found a model I had made and uploaded to OGA listed on TurboSquid or TF3DM, I'd be sort of annoyed"
You can always say "please don't host this asset anywhere but here" and hope people will be cool with your wishes, but none of the licenses on OGA could compel someone to obey that request. As you've likely determined, If someone does host your assets elsewhere (like on turbosquid) they have to list the same license (or a compatible adapted license) and give you credit (if applicable to the license) wherever the asset is hosted. This means if you are hosting assets on virtulo.us that you get from OGA, someone else can likely grab them from your site and host them on yet another site and they would be within their rights as long as they still followed the license terms. I doubt that'll be an issue, but just FYI.
Oh, well... yes not including the original attribution instructions would be rude, and not keeping the original license might be rude (or illegal, depends on the license)... but if you're adhereing to the license (giving proper credit, attribution, links, etc.) then go ahead and re-share it. That's kinda what we want you to do.
A link back to OGA on each of the asset pages would be nice, though. :)
If each texture is licensed differently or has different attribution, then yes they should remain separate submissions. Also, if several textures are significantly different from one another (one is a tree texture, another is a particle effect texture) then it wouldn't make much sense to bundle them together.
Other than that, it is often useful for people looking for your assets to search by entire collections or batches of textures. For that reason it might be a good idea to bundle many similar textures together into one submission.
Users are able to take advantage of textures individually even if they're bundled together, so that should not be a concern. As http://opengameart.org/content/100-seamless-textures demonstrates, a zip file containing many textures still displays each texture as a preview under "Textures In This Pack"
There is nothing explicitly wrong with uploading tons of textures as individual submissions, but it often buries other peoples submissions under the hoard of textures. It may make it somewhat difficult to browse the recent submissions since users must go through several pages to get to anything other than the textures. The closest thing there is to a "best practice" or rule about this is the blerb in the General Art Submission Guidelines: http://opengameart.org/content/art-submission-guidelines
OGA reserves the right to combine groups of small, similar submissions by the same author in order to keep the archive organized.
You haven't broken the rules or anything. By all means, keep submitting quality stuff! But if you want, it might be cool if large texture packs were bundled. :)
Eh, the button abuse is not bad. It's pretty easy to tell it isn't spam. The hard part is finding all the actual spam.
This site is too awesome to die. I'd help resolve the administration issues if I can, but I'd need botanic or somebody to show me the ropes on the backend. Unfortunately, if Bart or the guys familiar with the code had the time to show me around, they'd rather keep spending that time fixing stuff.
Let me know how I can help :)
Excellent. Thanks!
One way for everyone to help fight spam is to click "Report Spam" as soon as you see a spammy comment. I noticed no one had flagged either of those two comments. (that, or the "report spam" button only works for me)
If you see spam and you don't flag it as spam, expect a lot of spam. If you see a spam comment but you're pretty sure someone else probably reported it as spam already... report it anyway. A lot of the comments that only one person marks as spam aren't actually spam. They're just posts that someone didn't particularly like. Seems like a lot of people see "report spam" and think it says "punish the person who made this comment because I don't like it". Heck, some of my comments are at the top of the "spam" list any time I point out a potential licensing concern. So it helps when more than one person thinks the comment is not legit.
Point me to the bot spam. I'm sure we can do something about that right away.
Cool preview concept. Looks good!
yeah, a lot of artists like blender since it's Free and Open Source Software. I hope you find a good GUI and blend conversion solution. :)
your latest submissions look pretty great to me. Yeah, the first submission is what it starts with for the auto-generated preview, but moderators will occasionally need to refresh the submission to get the latest addtions to show up in the "textures in this pack" section.
Groovy. Post a link here when they're ready. I'd like to take a look.
...By the way, if you uploaded assets here that you didn't want shared anywhere else, i'm not sure that could be inforced.
You can always say "please don't host this asset anywhere but here" and hope people will be cool with your wishes, but none of the licenses on OGA could compel someone to obey that request. As you've likely determined, If someone does host your assets elsewhere (like on turbosquid) they have to list the same license (or a compatible adapted license) and give you credit (if applicable to the license) wherever the asset is hosted. This means if you are hosting assets on virtulo.us that you get from OGA, someone else can likely grab them from your site and host them on yet another site and they would be within their rights as long as they still followed the license terms. I doubt that'll be an issue, but just FYI.
Oh, well... yes not including the original attribution instructions would be rude, and not keeping the original license might be rude (or illegal, depends on the license)... but if you're adhereing to the license (giving proper credit, attribution, links, etc.) then go ahead and re-share it. That's kinda what we want you to do.
A link back to OGA on each of the asset pages would be nice, though. :)
Why isn't it cool to download a bunch of stuff then post it to a new web site?
If each texture is licensed differently or has different attribution, then yes they should remain separate submissions. Also, if several textures are significantly different from one another (one is a tree texture, another is a particle effect texture) then it wouldn't make much sense to bundle them together.
Other than that, it is often useful for people looking for your assets to search by entire collections or batches of textures. For that reason it might be a good idea to bundle many similar textures together into one submission.
Users are able to take advantage of textures individually even if they're bundled together, so that should not be a concern. As http://opengameart.org/content/100-seamless-textures demonstrates, a zip file containing many textures still displays each texture as a preview under "Textures In This Pack"
There is nothing explicitly wrong with uploading tons of textures as individual submissions, but it often buries other peoples submissions under the hoard of textures. It may make it somewhat difficult to browse the recent submissions since users must go through several pages to get to anything other than the textures. The closest thing there is to a "best practice" or rule about this is the blerb in the General Art Submission Guidelines: http://opengameart.org/content/art-submission-guidelines
You haven't broken the rules or anything. By all means, keep submitting quality stuff! But if you want, it might be cool if large texture packs were bundled. :)
What resource are you requesting?
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