Ongoing periodic costs for you (the shopkeeper) like rent, food, firewood. This keeps the player on their toes trying to make as much profit as possible each day.
Adventurer come into shop each day to both buy and sell stuff. Player processes adventurer requests by clicking on the item on the shelf they're shouting for, then clicking on the adventurer who wants it or something like that. incorrect clicking causes pissed off customers and delays.
At the end of each day, the shop closes and player re-stocks shelves and sets prices. Stupid adventurers keep trying to sell you rusty swords and other worthless crap. Lower the buy price on items you probably won't be able to sell and raise the sell price on super-rare magical trinkets!
Buying or selling quest items in your shop is strictly outlawed! If you get caught with quest items in your shop, the admin-wizards could levy heavy fines.
Some adventurers are thieves. If they hang around the shop too long without getting any attention from the player, they burgle an item off the shelf without paying! Optionally, buy a Ban Hammer to stop them from coming back.
Optional shop upgrades can be purchased, like extra shelves to stock more items each day, more counter space to cue up more adventurers at once. Improved signage for advertising and attracting customers. Hire a minstrel to play soothing music so waiting adventurers don't get agitated so quickly.
Others will provide a detailed breakdown soon, but for now, here is a highly simplified explanation:
CC BY means "Use it for free. modify it even. but give me (the artist/author) credit."
CC BY SA means "Use it for free. Modify it even. Give me (the artist/author) credit. Furthermore, please share the modifications you make under these same terms."
^what DezrasDragons said. In other terms: lets say air is CC0. Everyone can breath it for free. Joeshmoe could put it in bottles and sell that air. That would be allowed. People might even buy it. But they don't have to. I'll just continue getting my air for free. Joeshmoe can't stop me from breathing just because I didn't pay him. In essense, Joeshmoe isn't charging for the air, he's charging for the bottle the air is in.
Someone could take your cc0 works and sell it in a commercial game, but they can't tell everyone else they aren't allowed to use your cc0 works. Everyone will say "no, chasergaming put it on OGA for free before that game came out. I'm going to download it from OGA for free instead of paying for those art assets."
There are several sets, from several artists, belonging to the LPC collection. Most are released with more than one license. You can use any of the available licenses. What you need to do to be in compliance depends on which license you are using and, to a lesser extent, which author produced the particular set of LPC assets you're using.
Most of the LPC stuff is licensed CC BY-SA and GPL, and most of the original stuff is from Sharm and Redshrike. There are other submitters, but those are the two most prevalent LPC artists.
So, to narrow down the answer, which specific collections are you planning to use (link?) and of those collections, which license do you plan to use?
If you never share or distribute any of the graphics you've made changes to (eg you keep them all on your own computer, never releasing them in a game) you don't really have to distribute them.
However if you do use them in a game or any other thing you share with even one other person or put on a website even if no one downloads it, yes you must "share alike" the recolored graphics.
Others will provide a detailed breakdown soon, but for now, here is a highly simplified explanation:
^what DezrasDragons said. In other terms: lets say air is CC0. Everyone can breath it for free. Joeshmoe could put it in bottles and sell that air. That would be allowed. People might even buy it. But they don't have to. I'll just continue getting my air for free. Joeshmoe can't stop me from breathing just because I didn't pay him. In essense, Joeshmoe isn't charging for the air, he's charging for the bottle the air is in.
Someone could take your cc0 works and sell it in a commercial game, but they can't tell everyone else they aren't allowed to use your cc0 works. Everyone will say "no, chasergaming put it on OGA for free before that game came out. I'm going to download it from OGA for free instead of paying for those art assets."
Have you checked out the Liberated Pixel Cup set? It's very FFIV, FFV, FFVI and seems to have most of the things you're looking for: http://opengameart.org/content/liberated-pixel-cup-0
How about Makrohn's Universal LPC spritesheet character generator? http://gaurav.munjal.us/Universal-LPC-Spritesheet-Character-Generator/#
Collaboration by lots of artists!
hey thanks!
There are several sets, from several artists, belonging to the LPC collection. Most are released with more than one license. You can use any of the available licenses. What you need to do to be in compliance depends on which license you are using and, to a lesser extent, which author produced the particular set of LPC assets you're using.
Most of the LPC stuff is licensed CC BY-SA and GPL, and most of the original stuff is from Sharm and Redshrike. There are other submitters, but those are the two most prevalent LPC artists.
So, to narrow down the answer, which specific collections are you planning to use (link?) and of those collections, which license do you plan to use?
If you never share or distribute any of the graphics you've made changes to (eg you keep them all on your own computer, never releasing them in a game) you don't really have to distribute them.
However if you do use them in a game or any other thing you share with even one other person or put on a website even if no one downloads it, yes you must "share alike" the recolored graphics.
@capbros: Good idea. They've all got a credit and license file in each package now.
Your latest revision for the FAQ entry looks good to me.
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