There seems to be some assumption that no one is working on anything. That isn't the case. There is more than one admin with access to the code, but the problems are complicated. I don't believe the coders are so busy they aren't doing anything at all, but they are limited on how much time they're able to dedicate to the issues.
The problem is less about access to the code and more about understanding the site's code as a whole, being able to resolve the problems without causing more. It's like trying to fix a car's engine while it's flying down the highway at 120 KPH (75 in freedom units). Teaching more coders how it all works so they can contribute to the solution is difficult because training them takes away from the already limited time admins have available to work on the issues directly.
I'm chomping at the bit myself to get into the code and start fixing stuff, but I'm trying to give them the space to get out of the rut. Stuff is going to get fixed. :) It just might take a while longer. Your commitments and willingness to help where you can are nice to see.
I always have a hard time finding good foley effects. Free of reverb and environment-neutral is pretty hard to find. Walking on snow, gravel, concrete. Splats, splashes, squelches. Doors opening, closing, wood splintering, stone grating on stone. Metal cage doors shutting. Gates on iron hinges creaking and slamming. Gear-driven mechanisms (Not like a repetative sound of a running machine, more like a *ca-click* of a lock or trap about to be sprung)
Of course there are some of these on OGA, but not enough for me. :)
Eh, the button abuse is not bad. It's pretty easy to tell it isn't spam. The hard part is finding all the actual spam.
This site is too awesome to die. I'd help resolve the administration issues if I can, but I'd need botanic or somebody to show me the ropes on the backend. Unfortunately, if Bart or the guys familiar with the code had the time to show me around, they'd rather keep spending that time fixing stuff.
One way for everyone to help fight spam is to click "Report Spam" as soon as you see a spammy comment. I noticed no one had flagged either of those two comments. (that, or the "report spam" button only works for me)
If you see spam and you don't flag it as spam, expect a lot of spam. If you see a spam comment but you're pretty sure someone else probably reported it as spam already... report it anyway. A lot of the comments that only one person marks as spam aren't actually spam. They're just posts that someone didn't particularly like. Seems like a lot of people see "report spam" and think it says "punish the person who made this comment because I don't like it". Heck, some of my comments are at the top of the "spam" list any time I point out a potential licensing concern. So it helps when more than one person thinks the comment is not legit.
your latest submissions look pretty great to me. Yeah, the first submission is what it starts with for the auto-generated preview, but moderators will occasionally need to refresh the submission to get the latest addtions to show up in the "textures in this pack" section.
Groovy. Post a link here when they're ready. I'd like to take a look.
...By the way, if you uploaded assets here that you didn't want shared anywhere else, i'm not sure that could be inforced.
"if I found a model I had made and uploaded to OGA listed on TurboSquid or TF3DM, I'd be sort of annoyed"
You can always say "please don't host this asset anywhere but here" and hope people will be cool with your wishes, but none of the licenses on OGA could compel someone to obey that request. As you've likely determined, If someone does host your assets elsewhere (like on turbosquid) they have to list the same license (or a compatible adapted license) and give you credit (if applicable to the license) wherever the asset is hosted. This means if you are hosting assets on virtulo.us that you get from OGA, someone else can likely grab them from your site and host them on yet another site and they would be within their rights as long as they still followed the license terms. I doubt that'll be an issue, but just FYI.
Oh, well... yes not including the original attribution instructions would be rude, and not keeping the original license might be rude (or illegal, depends on the license)... but if you're adhereing to the license (giving proper credit, attribution, links, etc.) then go ahead and re-share it. That's kinda what we want you to do.
A link back to OGA on each of the asset pages would be nice, though. :)
There seems to be some assumption that no one is working on anything. That isn't the case. There is more than one admin with access to the code, but the problems are complicated. I don't believe the coders are so busy they aren't doing anything at all, but they are limited on how much time they're able to dedicate to the issues.
The problem is less about access to the code and more about understanding the site's code as a whole, being able to resolve the problems without causing more. It's like trying to fix a car's engine while it's flying down the highway at 120 KPH (75 in freedom units). Teaching more coders how it all works so they can contribute to the solution is difficult because training them takes away from the already limited time admins have available to work on the issues directly.
I'm chomping at the bit myself to get into the code and start fixing stuff, but I'm trying to give them the space to get out of the rut. Stuff is going to get fixed. :) It just might take a while longer. Your commitments and willingness to help where you can are nice to see.
I always have a hard time finding good foley effects. Free of reverb and environment-neutral is pretty hard to find. Walking on snow, gravel, concrete. Splats, splashes, squelches. Doors opening, closing, wood splintering, stone grating on stone. Metal cage doors shutting. Gates on iron hinges creaking and slamming. Gear-driven mechanisms (Not like a repetative sound of a running machine, more like a *ca-click* of a lock or trap about to be sprung)
Of course there are some of these on OGA, but not enough for me. :)
Eh, the button abuse is not bad. It's pretty easy to tell it isn't spam. The hard part is finding all the actual spam.
This site is too awesome to die. I'd help resolve the administration issues if I can, but I'd need botanic or somebody to show me the ropes on the backend. Unfortunately, if Bart or the guys familiar with the code had the time to show me around, they'd rather keep spending that time fixing stuff.
Let me know how I can help :)
Excellent. Thanks!
One way for everyone to help fight spam is to click "Report Spam" as soon as you see a spammy comment. I noticed no one had flagged either of those two comments. (that, or the "report spam" button only works for me)
If you see spam and you don't flag it as spam, expect a lot of spam. If you see a spam comment but you're pretty sure someone else probably reported it as spam already... report it anyway. A lot of the comments that only one person marks as spam aren't actually spam. They're just posts that someone didn't particularly like. Seems like a lot of people see "report spam" and think it says "punish the person who made this comment because I don't like it". Heck, some of my comments are at the top of the "spam" list any time I point out a potential licensing concern. So it helps when more than one person thinks the comment is not legit.
Point me to the bot spam. I'm sure we can do something about that right away.
Cool preview concept. Looks good!
yeah, a lot of artists like blender since it's Free and Open Source Software. I hope you find a good GUI and blend conversion solution. :)
your latest submissions look pretty great to me. Yeah, the first submission is what it starts with for the auto-generated preview, but moderators will occasionally need to refresh the submission to get the latest addtions to show up in the "textures in this pack" section.
Groovy. Post a link here when they're ready. I'd like to take a look.
...By the way, if you uploaded assets here that you didn't want shared anywhere else, i'm not sure that could be inforced.
You can always say "please don't host this asset anywhere but here" and hope people will be cool with your wishes, but none of the licenses on OGA could compel someone to obey that request. As you've likely determined, If someone does host your assets elsewhere (like on turbosquid) they have to list the same license (or a compatible adapted license) and give you credit (if applicable to the license) wherever the asset is hosted. This means if you are hosting assets on virtulo.us that you get from OGA, someone else can likely grab them from your site and host them on yet another site and they would be within their rights as long as they still followed the license terms. I doubt that'll be an issue, but just FYI.
Oh, well... yes not including the original attribution instructions would be rude, and not keeping the original license might be rude (or illegal, depends on the license)... but if you're adhereing to the license (giving proper credit, attribution, links, etc.) then go ahead and re-share it. That's kinda what we want you to do.
A link back to OGA on each of the asset pages would be nice, though. :)
Why isn't it cool to download a bunch of stuff then post it to a new web site?
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