Now I just need to find the resource editor used to extract the graphics. Soon as we have the sound effects in a more usable format (.ogg, .wav, etc.) I'll upload them.
@Andrettin: I'll need some help tracking down the explicit permissions for the sound effects and which sound resources that permission pertains to before I'm willing to upload them.
I try to be absolutely sure about the licensing and author's permission before I post anything here. The music is already explicitly off-limits license-wise, so I was a little sketchy on the sound effects license.
Agreed. It looks like Harold Azmed has this licensed under CC-BY-NC-ND. Unless special permission was obtained from him to relicense it (or UNrelicense it, if he originally licensed it CC-BY-SA, but changed it later), I don't think this can stay here. Not even considering how long it's been here, unfortunately.
I use GIMP the most, so .xcf files are great, but as a programmer I prefer .png's (with transparency). Also, .png's are nice because they're lossless and have an alpha channel, so there's no need for a color key. 72x72ppi is ideal for me. However, like Redshrike said, there is a lot of variation here. Different strokes for different folks.
I think you'll find this is a great place to hone your skills. People here are very friendly and happy to provide useful advice. :)
I don't mind people having a link to something in their posts as long as their post is relevant to the topic. This doesn't include the generic stuff like "Great post! thanks for this. I will use artwork during my lifetime! I like games. Click my link -> mega shoe sale!"
Not sure how useful my "flag as spam" efforts are, if moderators aren't paying attention to them.
I'll try to duplicate it better. It may just be coincidental that my ranger is adjusting his baldric (not so much a belly scratch, I've realized) after stopping his attack. Might just be a debounce issue. Quickly letting off of space and holding it down again restarts the attack fast enough in most cases.
Good point.
Now I just need to find the resource editor used to extract the graphics. Soon as we have the sound effects in a more usable format (.ogg, .wav, etc.) I'll upload them.
@Andrettin: I'll need some help tracking down the explicit permissions for the sound effects and which sound resources that permission pertains to before I'm willing to upload them.
I try to be absolutely sure about the licensing and author's permission before I post anything here. The music is already explicitly off-limits license-wise, so I was a little sketchy on the sound effects license.
Agreed. It looks like Harold Azmed has this licensed under CC-BY-NC-ND. Unless special permission was obtained from him to relicense it (or UNrelicense it, if he originally licensed it CC-BY-SA, but changed it later), I don't think this can stay here. Not even considering how long it's been here, unfortunately.
I use GIMP the most, so .xcf files are great, but as a programmer I prefer .png's (with transparency). Also, .png's are nice because they're lossless and have an alpha channel, so there's no need for a color key. 72x72ppi is ideal for me. However, like Redshrike said, there is a lot of variation here. Different strokes for different folks.
I think you'll find this is a great place to hone your skills. People here are very friendly and happy to provide useful advice. :)
This is useful in so many ways. Now that I'm hearing it I'm wondering how we all lived without this asset.
Fortunately, that is definitely incorrect. You may choose whichever license you want from the ones listed.
It's dual licensed under CC-BY-SA. You could release the animations under CC-BY-SA as well. Yes, no, yes?
I don't mind people having a link to something in their posts as long as their post is relevant to the topic. This doesn't include the generic stuff like "Great post! thanks for this. I will use artwork during my lifetime! I like games. Click my link -> mega shoe sale!"
Not sure how useful my "flag as spam" efforts are, if moderators aren't paying attention to them.
Only allowed one day to respond? I guess I should start checking this site more than 5 days a week.
Like Evert said, the LPC could use the jumping animation for all the creatures. For starters, all the guys in this set: http://opengameart.org/content/lpc-medieval-fantasy-character-sprites
That would be awesome.
I'll try to duplicate it better. It may just be coincidental that my ranger is adjusting his baldric (not so much a belly scratch, I've realized) after stopping his attack. Might just be a debounce issue. Quickly letting off of space and holding it down again restarts the attack fast enough in most cases.
Pages