@newera: Try downloading it from this link: [link removed, experiment complete] My server is in Provo, Utah. The OGA server is in Los Angeles, California. Not sure if that is enough distance to allow the packet stream to get around whatever the problem is, but it might tell us which end the problem is on.
P.S: I'll be removing that link in a few days. This is just for testing.
I was able to download it ok. Everything seems to be present. How long does your download take before it times out? What download speed are you getting?
That should allow you to extract specific sprites (the sub-images you were talking about) from the larger spritsheet (the png will multiple images in it)
Offering pay is a good start, but the lack of replies is probably due to the vagueness of the offer.
"Ice cream store game" is not actually very descriptive. You may know what that means in great detail, but the potential artists don't know what that entails.
The style "anything" is not terribly helpful. Its nice to be able to pick any style I want, but it's better to be specific since contrasting styles rarely look good.
Giving the example image for style is helpful... well, it would be helpful, but the image is nearly useless due to the huge "SAMPLE" pasted over it. A more subtle barely-visible watermark would be better. Better still, no watermark at all. I'm sure there is a fear of the artwork being stolen, but it is rather unlikely. However, I can understand the concern. You need to assess whether the risk of your art being stolen outweighs the ability to land an artist willing to help out.
"I need you to completely replace ripped art and IP with original work." is a scary statement to many artists. Unless the total work involved in this request is no more than a quarter the size of that sample image, $50 is probably not going to be enough to cover the huge effort involved. If you can provide gameplay footage and graphics of actual working game, you should do so in this request. Artists want to know how much art they will be replacing. Show all the art that needs to be replaced. If it's all ripped art and IP not owned by you, you don't need to be worried about people stealing it; it's already stolen. And you're doing the right thing by getting it replaced with legit art.
A lot of artists want to be sure their work will see a release day, but there is not much to convince them that will happen. You are unsure how many years it will take for a playable demo. That's somewhat normal, but it isn't helping to attract artists. If the art were to be released under a permissive license, that might be encouraging since the artist has the hope their work on this project will be put to good use by someone even if this project doesn't take off. You know your project will take off, but the artist doesn't know that.
Ugh. @Jesse: ignore all that. Your comparison of David Gervais sprites to Wesnoth sprites was reasonable. The failure was on my part. Welcome to OGA and let me know if you need to locate anything else. I promise I'll do better helping you out this time. :D
I don't think the misunderstanding was due to Jesse's categorization of the sprites. I think it had more to do with me assuming he was familiar with the same types of tilesets I am. If you've never played ToME or Silmar or Angband, the closest relative of David Gervais's art style would probably be Battle for Wesnoth.
I'm not sure I can completely agree with that analysis of the two sprite sets.
1. Although the David Gervais tiles are predominantly 3/4 overhead perspective, they also include some isometric perspective stuff. Also, very few of the Wesnoth character sprites are strictly isometric. Other than the land hexes, most of them would also work ok with 3/4 overhead. Although I may not understand the comparison being made; I'm not familiar with "variable perspective".
2. I do agree here that David Gervais sprites tend to have a different proprotional style from the Wesnoth sprites, but what makes one Western and the other Anime? No disagreement, just curious about the features.
3. The attribution of "small size" to Wesnoth sprites and "medium size" to David Gervais sprites seems backward to me. Wesnoth sprites rarely go below 60x52 and commonly sized 72x72, but David Gervais sprites are almost all 32x32, with some of the larger isometric sprites being as large as 54x54. The largest of the "Medium size" is almost as small as the smallest of the "small size"? That aside, the sizes are still close enough to each other that I wouldn't say they are nothing alike.
@newera: Try downloading it from this link: [link removed, experiment complete] My server is in Provo, Utah. The OGA server is in Los Angeles, California. Not sure if that is enough distance to allow the packet stream to get around whatever the problem is, but it might tell us which end the problem is on.
P.S: I'll be removing that link in a few days. This is just for testing.
I was able to download it ok. Everything seems to be present. How long does your download take before it times out? What download speed are you getting?
All I've got is a "report spam" button. Is "Flag Licensing Issues" a moderator-only thing?
I'm not the most familiar with AS3 but this SpriteSheet Class looks like something that would be very helpful: http://www.bensilvis.com/as3-spritesheet-class-extracting-sprites/
That should allow you to extract specific sprites (the sub-images you were talking about) from the larger spritsheet (the png will multiple images in it)
Offering pay is a good start, but the lack of replies is probably due to the vagueness of the offer.
"Ice cream store game" is not actually very descriptive. You may know what that means in great detail, but the potential artists don't know what that entails.
The style "anything" is not terribly helpful. Its nice to be able to pick any style I want, but it's better to be specific since contrasting styles rarely look good.
Giving the example image for style is helpful... well, it would be helpful, but the image is nearly useless due to the huge "SAMPLE" pasted over it. A more subtle barely-visible watermark would be better. Better still, no watermark at all. I'm sure there is a fear of the artwork being stolen, but it is rather unlikely. However, I can understand the concern. You need to assess whether the risk of your art being stolen outweighs the ability to land an artist willing to help out.
"I need you to completely replace ripped art and IP with original work." is a scary statement to many artists. Unless the total work involved in this request is no more than a quarter the size of that sample image, $50 is probably not going to be enough to cover the huge effort involved. If you can provide gameplay footage and graphics of actual working game, you should do so in this request. Artists want to know how much art they will be replacing. Show all the art that needs to be replaced. If it's all ripped art and IP not owned by you, you don't need to be worried about people stealing it; it's already stolen. And you're doing the right thing by getting it replaced with legit art.
A lot of artists want to be sure their work will see a release day, but there is not much to convince them that will happen. You are unsure how many years it will take for a playable demo. That's somewhat normal, but it isn't helping to attract artists. If the art were to be released under a permissive license, that might be encouraging since the artist has the hope their work on this project will be put to good use by someone even if this project doesn't take off. You know your project will take off, but the artist doesn't know that.
I'm sure you've seen this already, but just in case: Here are some pretty helpful guidelines for writing an effective art request: http://opengameart.org/forumtopic/how-and-when-to-write-a-good-art-request
Then again, you might just need to wait a little longer for the right artist to come along and see this request. Either way, best of luck! :)
Game? Kickstarter? What what?
Ugh. @Jesse: ignore all that. Your comparison of David Gervais sprites to Wesnoth sprites was reasonable. The failure was on my part. Welcome to OGA and let me know if you need to locate anything else. I promise I'll do better helping you out this time. :D
I don't think the misunderstanding was due to Jesse's categorization of the sprites. I think it had more to do with me assuming he was familiar with the same types of tilesets I am. If you've never played ToME or Silmar or Angband, the closest relative of David Gervais's art style would probably be Battle for Wesnoth.
I'm not sure I can completely agree with that analysis of the two sprite sets.
1. Although the David Gervais tiles are predominantly 3/4 overhead perspective, they also include some isometric perspective stuff. Also, very few of the Wesnoth character sprites are strictly isometric. Other than the land hexes, most of them would also work ok with 3/4 overhead. Although I may not understand the comparison being made; I'm not familiar with "variable perspective".
2. I do agree here that David Gervais sprites tend to have a different proprotional style from the Wesnoth sprites, but what makes one Western and the other Anime? No disagreement, just curious about the features.
3. The attribution of "small size" to Wesnoth sprites and "medium size" to David Gervais sprites seems backward to me. Wesnoth sprites rarely go below 60x52 and commonly sized 72x72, but David Gervais sprites are almost all 32x32, with some of the larger isometric sprites being as large as 54x54. The largest of the "Medium size" is almost as small as the smallest of the "small size"? That aside, the sizes are still close enough to each other that I wouldn't say they are nothing alike.
OMG, I am so sorry. I didn't think the DungeonCrawl set, RLTiles, or the David Gervais set (The stuff from http://pousse.rapiere.free.fr/tome/, also found here: http://opengameart.org/content/roguelike-tiles-large-collection) were Battle of Wesnoth style. I feel stupid for suggesting the LPC set without also considering the tileset I am predominantly using! :/
Glad you were eventually able to get the help (albeit indirect) you were looking for. :)
This game is pretty fun.
Was totally confused by the boon and status icons until I found the manual in a separate download. Very helpful. :)
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