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Tuesday, April 14, 2015 - 12:22

This game is pretty fun.

Was totally confused by the boon and status icons until I found the manual in a separate download. Very helpful. :)

Monday, April 13, 2015 - 03:52

Not that I have any say in how yd chooses to license his own art, but wouldn't adding CC0 to everything that's released under GPL kinda defeat the purpose of licensing it under GPL?

Tuesday, April 7, 2015 - 04:14

This kinda fits that description: http://opengameart.org/content/wesnoth-frankenpack

Other than that, the largest collection of characters that are (not quite) wesnoth-esque would probably be the Liberated Pixel Cup set: http://opengameart.org/content/liberated-pixel-cup-0

 

 

Saturday, April 4, 2015 - 15:17

Is there a large demand for a license like this? What feature does this license provide that other established licenses fail to satisfy?

Thursday, April 2, 2015 - 03:44

Well Phoey! My project is incompatible with the GPL. I guess I'll be representing my visuals in the non-visible color spectrum. You guys can all see gamma rays, right?

Wednesday, April 1, 2015 - 02:51

I am absolutely using this package in my game!

Wednesday, March 25, 2015 - 04:10

Oh, I plan to do the -BY thing anyway, even with CC0 stuff. I wasn't able to use it before now because the licensing on the original posting here seemed poorly researched. GPL and CC-BY-SA? It didn't seem to match what 7soul actually wanted, so I was skeptical. Besides, there was indication on 7Soul's DA page hinting at -NC dirivative works mixed in. I loved the icons, but seemed like a risk.

Now, however, it is right from the artist's mouth which license should be used. Furthermore, 7Soul removed any icons from the pack that might be derived from -NC works. WOOHOO!

EDIT: @capbros: Thanks for that shameless plug. Those are some pretty great art packs. And very affordable, too.

Tuesday, March 24, 2015 - 16:58

Fantastic! Thanks!

Tuesday, March 24, 2015 - 16:30

Woah. 7Soul1 released these as CC0 now?

Friday, January 16, 2015 - 03:43

Sorry, Tozan. I suspected that would happen but thought you were saying you already had a way of dealing with it:

"I also don't understand how separately threaded executable will be able to update a value in the batch without also interrupting the code flow or requiring the batch to wait until the executable is done."

I don't know how bg.exe works and I don't know how to get batch files to hook in executable functions. Try using this as your command to start the timer:

start "" "c:\your_game_folder\or_whatever\GlobalTimer.exe" /s /t:3000 /o:done

Let me know if it still holds up the batch.

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