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Friday, August 22, 2014 - 14:33

@cdoty: I... agree. :? I guess i'm not sure why this was direct at me? Are you just confirming what I said?

Thursday, August 21, 2014 - 10:33

Yeah, I don't feel like the current audio system is cumbersome at all.

"...At a minimum, a radio player should allow users to have a listen,..." OGA does this already. Preview player.

"...rate and 'favorite' tracks,..." OGA does this already. Favorite button and comments.

"...and maybe edit playlists." OGA does this already. Search Into Collection and Add To Collection.

 

+1 to this:

"...unlike Jamendo, the intention isn't to provide a music streaming service where people listen to music (e.g., in the background), it's to provide music for game developers to download and integrate into their games..."

Tuesday, August 19, 2014 - 16:41

@kmcconaughey: You are wise to ask about this and it's good you're getting all your ducks in a row. However, that particular question about CC BY-SA has been discussed many times before:

http://opengameart.org/forumtopic/help-with-cc-by-sa

http://opengameart.org/forumtopic/cc-by-sa-and-apple-licensing-incompati...

http://opengameart.org/forumtopic/license-question

http://opengameart.org/forumtopic/how-to-use-licenses

http://opengameart.org/forumtopic/licensing-questions

http://opengameart.org/forumtopic/cc-by-sa-30-with-unity3d

http://opengameart.org/forumtopic/anti-drm-waiver

http://opengameart.org/forumtopic/oga-licensing-suggestion

http://opengameart.org/forumtopic/new-license-proposal-in-response-to-dr...

I am not saying "don't ask this question any more, it has already been discussed."  I am saying, although there is a general consensus, there is unfortunately no difinitive answer that covers all project situations or art assets you may be interested in.

You may have to do quite a bit of research and then come to your own conclusion. To be safe, you can always ask each artist if they are ok with what you have in mind. The point of licenses is so you don't have to ask the artists what is ok and what is not, but the question you rase is a sticky one, so it's best to be sure if you can. 

Failing that, only an intellectual property lawyer could really give you a solid answer. Even then, an IP lawyer could only give you advice about your specific project and the select assets you are interested in using.

Best of luck. :)

Monday, August 18, 2014 - 15:27

I'm not totally clear on the nature of hilty's "Non-Commercial - Art" collection, but I don't think it is any indicator of what can or cannot be used in a commercial project. Pretty much everything in that collection could be used in a commercial project so long as the individual license terms are adhered to. (NONE of the license terms for the art in that collection have terms preventing commercial use.)

Wednesday, August 13, 2014 - 19:27

Ah, interesting. Something like this? https://www.youtube.com/watch?v=Vh0lCHYI1ls

I am not a great artist, just curious about the game theme.

Wednesday, August 13, 2014 - 19:23

"How would people feel if OGA did a little bit of filename munging? "

Sounds good to me. All my filenames are arbitrary already. Might as well make it easy for downloaders to trace it back to the OGA entry they got it from.

Sunday, July 27, 2014 - 18:33

groovy. I love the Win image. 

Hey, that brings up a question I had about the "Rage" faces. Do you (or anyone) know if they are CC0?

Sunday, July 27, 2014 - 16:53

??

This zip file is empty.

Thursday, July 24, 2014 - 16:58

@jonilaht: In the second sentence of https://code.google.com/p/crawl-tiles/, where it says "...returning these tiles to a license similar to "public domain", CC Zero (http://creativecommons.org/publicdomain/zero/1.0/)."

Wednesday, July 9, 2014 - 11:52

"expecting full disclosure of a game's source code because you did the art for it is a bit conceited."

The corolary is that expecting an artist to provide art under a permissive license while keeping your source closed is equally conceited. On the other hand, that means every artist releasing their stuff under a GPL-like license is 'conceited'. Maybe that's true and it is conceited to do that, but I still appriciate the artist's generosity for releasing it for- what is still effectively- free.

I'm not preaching for open source or even GPL licenses. I myself don't plan to use any GLP licensing and may even keep my own source closed, but I think the OP has the option to choose whatever attribution/copyright instructions (s)he wishes. However...

@OP: I don't think you'll get many bites with this type of partnership model. Like Kemono indicated, most artists/designers/programmers don't want to compete with their own work and they may feel they aren't getting much benefit out of this deal, but it's your call. This is only my opinion and I hope you find a good partner to work with. :)

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