This seems like something that should be incorporated into the game itself instead of a separate executable. If you're doing top-down programming, a timer function can be injected into the main loop as long as there is nothing that truely HALTS the program's flow (ie. remove Pause, Wait, or Sleep commands and replace with alternatives that allow code to continue executing even if the game itself doesn't progress)
That is a lot of jargon, so if you need me to tone down the buzzwords, let me know and I can explain better.
imbedded timer functions aside, I could probably make a simple console executable that accepts a time parameter (in milliseconds) and a file path (whatever file you want it to execute when the time is up). would that do?
What language are you using? What operating system?
Put your music on OGA! I bet you'd get loads of feedback. The encouraging kind, even! I listened to your music on soundcloud and I like it enough that I already want to make a place for it in my game. Not that it may mean much to you until the game is played by anyone, but even if you had zero fans before, you've got one now. :)
Are fan games legally allowed, commercial or non? I know you can't use copyrighted or trademarked artwork, but can a game have the same title as a Square Enix franchise?
Weird... The starting location in the video is, like, 12 feet from where I was sitting when I watched the video. I was like "How does this video know where I am!"
What kind of art are you looking for? This request is devoid of any information that would attract artists. Can you provide any additional information?
I recommend checking out the "how and when to write a good art request" stiky
This seems like something that should be incorporated into the game itself instead of a separate executable. If you're doing top-down programming, a timer function can be injected into the main loop as long as there is nothing that truely HALTS the program's flow (ie. remove Pause, Wait, or Sleep commands and replace with alternatives that allow code to continue executing even if the game itself doesn't progress)
That is a lot of jargon, so if you need me to tone down the buzzwords, let me know and I can explain better.
imbedded timer functions aside, I could probably make a simple console executable that accepts a time parameter (in milliseconds) and a file path (whatever file you want it to execute when the time is up). would that do?
What language are you using? What operating system?
Nice, man. Good start! I like the push-physics test.
Put your music on OGA! I bet you'd get loads of feedback. The encouraging kind, even! I listened to your music on soundcloud and I like it enough that I already want to make a place for it in my game. Not that it may mean much to you until the game is played by anyone, but even if you had zero fans before, you've got one now. :)
Are fan games legally allowed, commercial or non? I know you can't use copyrighted or trademarked artwork, but can a game have the same title as a Square Enix franchise?
yeah, right next door.
I'm no good at modeling, but I'll take some pics of the tucson area if anyone needs them for reference. :)
Hooray! Access Granted!
TL;DR, but this is quite the set of graphics. Nicely done.
Weird... The starting location in the video is, like, 12 feet from where I was sitting when I watched the video. I was like "How does this video know where I am!"
Hello, welcome.
What kind of art are you looking for? This request is devoid of any information that would attract artists. Can you provide any additional information?
I recommend checking out the "how and when to write a good art request" stiky
http://opengameart.org/forumtopic/how-and-when-to-write-a-good-art-request
This seems the same as your other request, except that one has more details: http://opengameart.org/comment/32268#comment-32268
Is this for a different project or something? Just bumping the request?
Nice!
...That is a weird jaw-trap (right-most column, 2nd row). Are there real traps that operate like that?
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