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Thursday, July 24, 2014 - 16:58

@jonilaht: In the second sentence of https://code.google.com/p/crawl-tiles/, where it says "...returning these tiles to a license similar to "public domain", CC Zero (http://creativecommons.org/publicdomain/zero/1.0/)."

Wednesday, July 9, 2014 - 11:52

"expecting full disclosure of a game's source code because you did the art for it is a bit conceited."

The corolary is that expecting an artist to provide art under a permissive license while keeping your source closed is equally conceited. On the other hand, that means every artist releasing their stuff under a GPL-like license is 'conceited'. Maybe that's true and it is conceited to do that, but I still appriciate the artist's generosity for releasing it for- what is still effectively- free.

I'm not preaching for open source or even GPL licenses. I myself don't plan to use any GLP licensing and may even keep my own source closed, but I think the OP has the option to choose whatever attribution/copyright instructions (s)he wishes. However...

@OP: I don't think you'll get many bites with this type of partnership model. Like Kemono indicated, most artists/designers/programmers don't want to compete with their own work and they may feel they aren't getting much benefit out of this deal, but it's your call. This is only my opinion and I hope you find a good partner to work with. :)

Wednesday, July 9, 2014 - 11:37

Awesomesauce. Thanks for being so accommodating, too.

Wednesday, July 9, 2014 - 00:34

You are making this game with RPG Maker VX?

Thursday, July 3, 2014 - 20:02

@Kaemalux: Every tile can be used freely, even in a commercial project, even WITHOUT proper attribution. You can give attribution, but it is voluntary. (Still recommended, though)

ALL artists involved have released these resources under CC0: free-freaking-free. :D

Thursday, July 3, 2014 - 19:13

"Another option would be to just go with CC-BY-SA. Anyone with commercial interests won't touch your content with a ten-foot pole;"

I don't think that's a reliable way to prevent commercial projects from using your assets.

Edit: nevermind. I was thinking of CC-BY and separate asset collections of CC-BY-SA.

Monday, June 30, 2014 - 14:51

"anyone using this will have to cut up the pieces manually."

Yeah, I was pretty excited to use this myself, but there's no easy way to expand the parts or move the sliders without some pretty hefty pixel carving. :( anybody have an extra photoshop license lying around so I can see how that smart object works?

Monday, May 5, 2014 - 11:54

1.) This is awesome. Thanks!

2.) I need to visit Germany.

Wednesday, April 23, 2014 - 12:39

Ah. "parallel distribution". So my example of obfuscated art alongside unobfuscated art would probably work since it is the same distribution(?)

But the "see my website for artwork downloads!" example would clearly not work.

 

Thanks! That is excellent not-legal-advice.

Wednesday, April 23, 2014 - 12:22

If this is off-topic, just tell me to shut up:

So indicating (in the app) where the art can be accessed freely doesn't satisfy the anti-drm clause? I can't prevent the app store from DRMing the artwork, but I can provide an alterante avenue for the artwork to be obtained by anyone who wants it.

 

Kinda like saying "oh, it's DRMed here, sure. but right over here we un-DRMed it." If that isn't enough to satisfy the anti-drm clause, then does that mean I can't imbed pieces of the artwork in scripting data for quicker loading even though I also provide the same artwork un-obfuscated in the next folder over?

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