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Monday, December 5, 2022 - 17:53

best format for what?

.Ogg is certainly better than .mp3; and .flac is almost certainly better than .wav. But as for .ogg being better than .flac or vice versa, that depends on what it's being used for.

.Ogg has no silent prefix segment so ogg tracks can be looped easier than .mp3. .Ogg is also not tied up by intellectual property problems, so more game engines tend to be compatible with .ogg vs .mp3. Some people say .ogg sounds better, too, but I think the difference is neglegible in that area... or can be attributed to differences in bitrate, etc. which are adjustable options on both formats.

.Ogg is not better than .wav for pure sound fidelity. It is still a lossy format, so editing .ogg tracks is kind of like editing .jpg files. The more you change and overwrite the same file, the more weird artifacts you will see/hear, which is why .wav files are preferred for editing and development; they can be edited without loss of quality or adding artifacts. However, .wav's are HUGE, so they are rarely used in the "final product" and a game engine is going to be able to deal with .ogg or mp3 a lot easier than .wav files.

.flac is lossless like wav, but compressed. It also is compatible with a lot of audio editing software. .flac is generally better compressed (and decompresses faster) than, say, a .wav file stored inside a .zip archive. For that reason, .flac is kind of a better "final product" format than .wav is, but there aren't a lot of engines that can play .flac files directly (yet). It's also still pretty large filesize compared to .ogg or mp3. Personally, I don't feel the inhanced audio quality of .flac is enough to make up for being five times larger than the same track in .ogg format. Doubly so for .wav. However, it makes an excellent developement/editing format because it's lossless like .wav, but usually about 40% smaller filesize than a zipped .wav.

TL;DR: IMHO compose with .flac, but ship your game with .ogg.

If you can't do that, compose with .wav, but ship your game with .mp3

I, too, am curious to hear other's opinions on this. I am a developer, not a composer, so I lack the trained ear that may be catching some other unnamed benefits of these (and other) formats.

EDIT: .wav is to .bmp as .ogg is to .jpg, and .flac is to .png

Sunday, December 4, 2022 - 20:10

See also https://opengameart.org/forumtopic/assests-removed-all-accept-for-one

@The Oracle & @Jolt Eagle: Emcee Flesher is correct. See link above. Your posts will reappear automatically. If you want to avoid that in the future, I would recommend uploading multiple tracks on one submission instead of multiple submissions with one track each... or spread out the submissions so they are less frequent. Please do not REupload the same tracks. This will further delay your submissions from returning.

@Wyver9: The issue you saw was not the same as Oracle's or Jolt Eagles. That was from lots of links making the site think the submission was spam. It is approved now. 

Sunday, December 4, 2022 - 20:06

It's visible now. It was identified as spam because of all the links you had in the submission. You're allowed to link to all the places you've linked to, but the site wasn't so sure. Let me know if you have any other issues.

Tuesday, November 22, 2022 - 12:37

@VRS1: You are comparing Diablo-esque games to cookie clicker, but you were too annoyed with diablo-esque games because you had to click too much? Haha! That's pretty funny. 

But in seriousness, how would you solve monotinous ARPG combat? I've thought about that myself. I have a few ideas on how to make combat feel more like the reason to play and less like an obstacle that gets in the way of the quest. How would you design combat so it isn't just mindless clicking? 

In what way does "monotonous combat" as a negative invalidate "progression of power in a great world" as a positive?

Monday, November 21, 2022 - 21:24

There is an opensource alternative to RPGMaker. In fact, it's designed to be as compatible as possible with RPGMaker projects. https://easyrpg.org/

Tuesday, November 15, 2022 - 00:41

The best I can offer is text chat via Discord.

Sunday, November 13, 2022 - 23:24

Understood. Unfortunately there is no good way to change industry standard surrounding common texture file names.

Which is more less difficult for you?

  1. downloading the packages, unpacking them with 7-zip, then renaming each one before copying them into your All-Assets folder? or
  2. downloading the packages, unpacking them with 7-zip into separate subfolders, and adding each item/pack folder into Coppercube?

I do not intend that cynically. One of those two options may be the best way forward for your circumstances. There is no way to globally batch-change the filenames inside packages from hundreds of different artists, unfortunately. Once I know which is a better option for you, I can advise the best course to maixmize your productivity in the limited time you have available.

I can also help identify every package you have downloaded from this site. I don't know if that is some of the information you are missing, but if so, I can help identify which packages you may need to re-download.

Sunday, November 13, 2022 - 21:25

Those are standard file names for 3D texture components. Renaming them would cause them to work on fewer modeling software. It's also standard practice to download and extract textures into separate folders from each other, so like-named components don't get overwritten. 

You weren't prompted to confirm that you wanted to overwrite existing files? What operating system and browser are you using?

Sunday, November 13, 2022 - 19:03

The discord link is expired. That is likely the only issue. 

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